summaryrefslogtreecommitdiffstats
path: root/drivers/gles2/rasterizer_gles2.h
Commit message (Expand)AuthorAgeFilesLines
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-3/+3
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-467/+427
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Matrix32 -> Transform2DDaniel J. Ramirez2017-01-131-3/+3
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
|\
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/
* More visual script improvementsJuan Linietsky2016-08-301-1/+1
* Add texture region support for stylebox renderGeequlim2016-06-051-1/+1
* Changed import workflowJuan Linietsky2016-05-271-1/+1
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+4
* Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-0/+2
* -Make a rare corner case where disabling/reenabling mipmaps causes invalid te...Juan Linietsky2016-01-101-0/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky2015-12-021-0/+3
* Merge pull request #2661 from romulox-x/lowMem2DJuan Linietsky2015-11-181-1/+1
|\
| * added low_memory_2d_mode, to indicate when 3D post processing buffers and vie...romulox_x2015-10-211-1/+1
* | iOS compile fixes.Aren Villanueva2015-11-161-2/+2
|/
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+5
* ios now displays splash screen between launch image and main scene, instead o...steve2015-09-101-0/+2
* new space shooter demoJuan Linietsky2015-06-111-1/+2
* new file dialog!Juan Linietsky2015-06-061-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky2015-04-071-0/+3
|\
| * Fix for canvas_draw_polygon on webgl.V.VamsiKrishna2015-03-211-0/+3
* | read depth fixesJuan Linietsky2015-03-311-0/+1
|/
* New option to send canvas to render bufferJuan Linietsky2015-03-161-0/+4
* support for 2D shadow castersJuan Linietsky2015-03-021-3/+59
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-1/+1
|\
| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-111-7/+21
| |\
| * | Working TileMap tile transpose transform.Carl Olsson2015-02-021-1/+1
* | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-1/+11
| |/ |/|
* | fixes to skinned bufferJuan Linietsky2015-02-101-1/+1
* | ability to customize max render elementsJuan Linietsky2015-02-091-6/+20
|/
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-0/+6
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-0/+5
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-1/+3
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-0/+1
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-1/+2
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-0/+3
* Bug FixesJuan Linietsky2014-11-021-1/+2
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+20
* -Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky2014-10-091-1/+1
* missing fils from yesterday comit.Juan Linietsky2014-10-031-0/+7
* More Bug FixesJuan Linietsky2014-09-171-1/+39
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-1/+1
* Little BitsJuan Linietsky2014-08-141-1/+4
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+2