| Commit message (Expand) | Author | Age | Files | Lines |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -3/+3 |
* | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -467/+427 |
* | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
* | Matrix32 -> Transform2D | Daniel J. Ramirez | 2017-01-13 | 1 | -3/+3 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -1/+1 |
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| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -1/+1 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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* | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -1/+1 |
* | Add texture region support for stylebox render | Geequlim | 2016-06-05 | 1 | -1/+1 |
* | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -1/+1 |
* | ability to shrink all images x2 on load | Juan Linietsky | 2016-05-04 | 1 | -0/+4 |
* | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen | 2016-03-07 | 1 | -0/+2 |
* | -Make a rare corner case where disabling/reenabling mipmaps causes invalid te... | Juan Linietsky | 2016-01-10 | 1 | -0/+3 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F... | Juan Linietsky | 2015-12-02 | 1 | -0/+3 |
* | Merge pull request #2661 from romulox-x/lowMem2D | Juan Linietsky | 2015-11-18 | 1 | -1/+1 |
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| * | added low_memory_2d_mode, to indicate when 3D post processing buffers and vie... | romulox_x | 2015-10-21 | 1 | -1/+1 |
* | | iOS compile fixes. | Aren Villanueva | 2015-11-16 | 1 | -2/+2 |
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* | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+5 |
* | ios now displays splash screen between launch image and main scene, instead o... | steve | 2015-09-10 | 1 | -0/+2 |
* | new space shooter demo | Juan Linietsky | 2015-06-11 | 1 | -1/+2 |
* | new file dialog! | Juan Linietsky | 2015-06-06 | 1 | -0/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | 2015-04-07 | 1 | -0/+3 |
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| * | Fix for canvas_draw_polygon on webgl. | V.VamsiKrishna | 2015-03-21 | 1 | -0/+3 |
* | | read depth fixes | Juan Linietsky | 2015-03-31 | 1 | -0/+1 |
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* | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 1 | -0/+4 |
* | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -3/+59 |
* | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 1 | -1/+1 |
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| * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-11 | 1 | -7/+21 |
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| * | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -1/+1 |
* | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -1/+11 |
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* | | fixes to skinned buffer | Juan Linietsky | 2015-02-10 | 1 | -1/+1 |
* | | ability to customize max render elements | Juan Linietsky | 2015-02-09 | 1 | -6/+20 |
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* | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 1 | -0/+6 |
* | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky | 2015-01-12 | 1 | -0/+5 |
* | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -1/+3 |
* | 2D Rewrite Step [1] | Juan Linietsky | 2015-01-10 | 1 | -0/+1 |
* | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | 2015-01-07 | 1 | -1/+2 |
* | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | 2014-12-21 | 1 | -0/+3 |
* | Bug Fixes | Juan Linietsky | 2014-11-02 | 1 | -1/+2 |
* | -Much improvement to baked light baker | Juan Linietsky | 2014-10-27 | 1 | -0/+20 |
* | -Rasterizer supports meshes with both skeletons and blend shapes | Juan Linietsky | 2014-10-09 | 1 | -1/+1 |
* | missing fils from yesterday comit. | Juan Linietsky | 2014-10-03 | 1 | -0/+7 |
* | More Bug Fixes | Juan Linietsky | 2014-09-17 | 1 | -1/+39 |
* | 3D Physics Rework, Other Stuff | Juan Linietsky | 2014-09-15 | 1 | -1/+1 |
* | Little Bits | Juan Linietsky | 2014-08-14 | 1 | -1/+4 |
* | Small Issues & Maintenance | Juan Linietsky | 2014-08-01 | 1 | -0/+2 |