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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles2
/
shader_compiler_gles2.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Remove obsolete GLES2 backend code
Rémi Verschelde
2020-08-13
1
-99
/
+0
*
Fix shader's length() function parsing in expressions
Yuri Roubinsky
2020-06-03
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-5
/
+5
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-1
/
+1
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-1
/
+1
*
Add support for 3D textures to GLES2
clayjohn
2020-01-31
1
-0
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-21
1
-2
/
+2
*
add GLES 2 renderer for 2D
karroffel
2018-03-01
1
-0
/
+101
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-134
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-11
/
+9
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Juan Linietsky
2015-11-18
1
-0
/
+3
|
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|
*
Added ability to write directly to 4-dimensional position vector from within ...
Saracen
2015-11-02
1
-0
/
+3
*
|
iOS compile fixes.
Aren Villanueva
2015-11-16
1
-1
/
+1
|
/
*
-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...
Juan Linietsky
2015-05-04
1
-0
/
+7
*
-made normalmaps easier in 2D, fixes #1467
Juan Linietsky
2015-04-27
1
-0
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Changes to Light
Juan Linietsky
2015-04-03
1
-0
/
+3
*
Visual Shader Editing for 2D
Juan Linietsky
2015-01-20
1
-0
/
+3
*
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-12
1
-0
/
+3
*
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-1
/
+4
*
Collada
Juan Linietsky
2014-10-14
1
-0
/
+3
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+3
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-3
/
+6
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+102