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path: root/drivers/gles2/shader_compiler_gles2.h
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* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-131-99/+0
* Fix shader's length() function parsing in expressionsYuri Roubinsky2020-06-031-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-5/+5
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-1/+1
* Add support for 3D textures to GLES2clayjohn2020-01-311-0/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
* add GLES 2 renderer for 2Dkarroffel2018-03-011-0/+101
* Dead code tells no talesRémi Verschelde2017-08-271-134/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-11/+9
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky2015-11-181-0/+3
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| * Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-021-0/+3
* | iOS compile fixes.Aren Villanueva2015-11-161-1/+1
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* -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...Juan Linietsky2015-05-041-0/+7
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changes to LightJuan Linietsky2015-04-031-0/+3
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-0/+3
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-0/+3
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-1/+4
* ColladaJuan Linietsky2014-10-141-0/+3
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+3
* Misc FixesJuan Linietsky2014-06-271-3/+6
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+102