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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles2
/
shader_compiler_gles2.h
Commit message (
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Author
Age
Files
Lines
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-11
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+9
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
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Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Juan Linietsky
2015-11-18
1
-0
/
+3
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Added ability to write directly to 4-dimensional position vector from within ...
Saracen
2015-11-02
1
-0
/
+3
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iOS compile fixes.
Aren Villanueva
2015-11-16
1
-1
/
+1
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/
*
-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...
Juan Linietsky
2015-05-04
1
-0
/
+7
*
-made normalmaps easier in 2D, fixes #1467
Juan Linietsky
2015-04-27
1
-0
/
+1
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Changes to Light
Juan Linietsky
2015-04-03
1
-0
/
+3
*
Visual Shader Editing for 2D
Juan Linietsky
2015-01-20
1
-0
/
+3
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-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-12
1
-0
/
+3
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-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-1
/
+4
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Collada
Juan Linietsky
2014-10-14
1
-0
/
+3
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Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+3
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-3
/
+6
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-0
/
+1
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+102