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Redot Engine – Multi-platform 2D and 3D game engine
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drivers
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gles2
Commit message (
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Author
Age
Files
Lines
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
2
-111
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+1
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Merge pull request #36141 from Chaosus/shader_struct_member_arrays
Yuri Roubinsky
2020-02-12
1
-0
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+30
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Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-12
1
-0
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+30
*
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doc: Sync classref with current source
Rémi Verschelde
2020-02-12
2
-4
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+4
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Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
2
-19
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+66
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Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
1
-4
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+4
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Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
1
-1
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+1
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Custom material support seems complete.
Juan Linietsky
2020-02-11
3
-3
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+3
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basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
2
-2
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+2
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A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
3
-7
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+7
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Texture refactor
Juan Linietsky
2020-02-11
4
-5
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+5
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Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
6
-98
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+99
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Merge pull request #35142 from clayjohn/GLES2-add-3d-textures
Rémi Verschelde
2020-02-07
7
-30
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+249
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Add support for 3D textures to GLES2
clayjohn
2020-01-31
7
-30
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+249
*
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Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
1
-1
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+1
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Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
3
-4
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+4
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Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-01-31
1
-1
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+1
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Fix Softbody always spawns from world center [gles2]
Eric Rybicki
2020-01-24
1
-0
/
+1
*
Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
1
-4
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+4
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Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-22
1
-4
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+4
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Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
2
-47
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+9
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Merge pull request #35215 from clayjohn/multimesh-error
Rémi Verschelde
2020-01-16
1
-4
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+4
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Add multimesh format max for proper error checking
clayjohn
2020-01-16
1
-4
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+4
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Gracefully handle 3D textures in GLES2
clayjohn
2020-01-16
1
-4
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+9
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Disabled array initialization, const array and arr.length in shaders
Yuri Roubinsky
2020-01-16
1
-19
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+0
*
Merge pull request #35176 from clayjohn/csg-crash
Rémi Verschelde
2020-01-16
1
-1
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+1
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fix light related crashes
clayjohn
2020-01-15
1
-1
/
+1
*
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Merge pull request #35178 from clayjohn/GLES2-fix-lightmap
Rémi Verschelde
2020-01-16
1
-13
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+13
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Fix array constructor for lightmaps
clayjohn
2020-01-15
1
-13
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+13
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Add background mode keep to GLES2
clayjohn
2020-01-15
1
-2
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+2
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Fix light and multimesh crashes
clayjohn
2020-01-12
1
-6
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+10
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RasterizerCanvas: Use getornull to fetch light occluder polygon
Rémi Verschelde
2020-01-08
1
-1
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+1
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Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-06
3
-2
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+13
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Merge pull request #34794 from clayjohn/GLES2-trimesh-crash
Rémi Verschelde
2020-01-03
1
-14
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+2
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Fix crash on trimesh_create by making surface->data available in non-tool builds
clayjohn
2020-01-03
1
-14
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+2
*
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Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
1
-1
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+5
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Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
1
-1
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+5
*
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
12
-24
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+24
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Always use 16 bit renderbuffer depth on WebGL
clayjohn
2019-12-19
1
-2
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+3
*
fix shadow color in GLES2 by making sRGB
clayjohn
2019-12-15
1
-2
/
+1
*
Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip
Rémi Verschelde
2019-12-12
1
-2
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+13
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Flip cull mode when rendering flipped Light2D and LightOccluder2D
Bojidar Marinov
2019-12-11
1
-2
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+13
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Merge pull request #34262 from clayjohn/default_point_size
Rémi Verschelde
2019-12-12
3
-2
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+9
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Add a default POINT_SIZE
clayjohn
2019-12-10
3
-2
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+9
*
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Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process
Rémi Verschelde
2019-12-10
1
-1
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+5
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Use renderbuffer depth for post-process buffers when appropriate
clayjohn
2019-12-09
1
-1
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+5
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Force 32 bit depth buffer for WebGL
clayjohn
2019-12-09
1
-0
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+8
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GLES2: Fix uninitialized members in ShaderGLES2::Version
Rémi Verschelde
2019-12-05
1
-2
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+4
*
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-03
2
-1
/
+62
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Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-28
2
-1
/
+62
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