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* Remove obsolete GLES3 backendRémi Verschelde2020-02-132-111/+1
* Merge pull request #36141 from Chaosus/shader_struct_member_arraysYuri Roubinsky2020-02-121-0/+30
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| * Added support for arrays as shader struct membersYuri Roubinsky2020-02-121-0/+30
* | doc: Sync classref with current sourceRémi Verschelde2020-02-122-4/+4
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* Implementation of 'struct' for shadersYuri Roubinsky2020-02-112-19/+66
* Fix code formatting issues and VS compilationRémi Verschelde2020-02-111-4/+4
* Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky2020-02-111-1/+1
* Custom material support seems complete.Juan Linietsky2020-02-113-3/+3
* basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky2020-02-112-2/+2
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-113-7/+7
* Texture refactorJuan Linietsky2020-02-114-5/+5
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-116-98/+99
* Merge pull request #35142 from clayjohn/GLES2-add-3d-texturesRémi Verschelde2020-02-077-30/+249
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| * Add support for 3D textures to GLES2clayjohn2020-01-317-30/+249
* | Remove duplicate WARN_PRINT macro.Marcel Admiraal2020-02-051-1/+1
* | Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-053-4/+4
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* Fix shader crash if using multiple underscores in identifier namesYuri Roubinsky2020-01-311-1/+1
* Fix Softbody always spawns from world center [gles2]Eric Rybicki2020-01-241-0/+1
* Merge pull request #35406 from lawnjelly/ortho-shadowRémi Verschelde2020-01-221-4/+4
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| * Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly2020-01-221-4/+4
* | Remove unused #if 0'ed codeRémi Verschelde2020-01-212-47/+9
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* Merge pull request #35215 from clayjohn/multimesh-errorRémi Verschelde2020-01-161-4/+4
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| * Add multimesh format max for proper error checkingclayjohn2020-01-161-4/+4
* | Gracefully handle 3D textures in GLES2clayjohn2020-01-161-4/+9
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* Disabled array initialization, const array and arr.length in shadersYuri Roubinsky2020-01-161-19/+0
* Merge pull request #35176 from clayjohn/csg-crashRémi Verschelde2020-01-161-1/+1
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| * fix light related crashesclayjohn2020-01-151-1/+1
* | Merge pull request #35178 from clayjohn/GLES2-fix-lightmapRémi Verschelde2020-01-161-13/+13
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| * | Fix array constructor for lightmapsclayjohn2020-01-151-13/+13
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* / Add background mode keep to GLES2clayjohn2020-01-151-2/+2
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* Fix light and multimesh crashesclayjohn2020-01-121-6/+10
* RasterizerCanvas: Use getornull to fetch light occluder polygonRémi Verschelde2020-01-081-1/+1
* Add VisualServer methods to get the video adapter name and vendorHugo Locurcio2020-01-063-2/+13
* Merge pull request #34794 from clayjohn/GLES2-trimesh-crashRémi Verschelde2020-01-031-14/+2
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| * Fix crash on trimesh_create by making surface->data available in non-tool buildsclayjohn2020-01-031-14/+2
* | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde2020-01-031-1/+5
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| * Fixed antialiasing option for Polygon2DPouleyKetchoupp2020-01-011-1/+5
* | Update copyright statements to 2020Rémi Verschelde2020-01-0112-24/+24
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* Always use 16 bit renderbuffer depth on WebGLclayjohn2019-12-191-2/+3
* fix shadow color in GLES2 by making sRGBclayjohn2019-12-151-2/+1
* Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flipRémi Verschelde2019-12-121-2/+13
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| * Flip cull mode when rendering flipped Light2D and LightOccluder2DBojidar Marinov2019-12-111-2/+13
* | Merge pull request #34262 from clayjohn/default_point_sizeRémi Verschelde2019-12-123-2/+9
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| * Add a default POINT_SIZEclayjohn2019-12-103-2/+9
* | Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-processRémi Verschelde2019-12-101-1/+5
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| * | Use renderbuffer depth for post-process buffers when appropriateclayjohn2019-12-091-1/+5
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* / Force 32 bit depth buffer for WebGLclayjohn2019-12-091-0/+8
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* GLES2: Fix uninitialized members in ShaderGLES2::VersionRémi Verschelde2019-12-051-2/+4
* Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde2019-12-032-1/+62
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| * Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp2019-11-282-1/+62