| Commit message (Expand) | Author | Age | Files | Lines |
| * | make it impossible to shrink framebuffer < 0, fixes #2066 | Juan Linietsky | 2016-01-02 | 1 | -0/+2 |
| * | Ability to use opacity on distance field textures, fixes #2148 | Juan Linietsky | 2016-01-02 | 1 | -1/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 8 | -8/+8 |
| * | removed some prints | reduz | 2015-12-29 | 1 | -2/+2 |
| * | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 2 | -12/+17 |
| * | Merge pull request #2719 from SaracenOne/clipping_fix | Juan Linietsky | 2015-12-08 | 1 | -12/+51 |
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| | * | Extended clipping fix to missing clipping-related features. | Saracen | 2015-12-07 | 1 | -8/+34 |
| | * | Modification to GUI in 3D demo to show resolved viewport clipping bug and sma... | Saracen | 2015-11-19 | 1 | -1/+1 |
| | * | Another clipping fix: default back to using window size to calculate clipping... | Saracen | 2015-11-02 | 1 | -4/+17 |
| | * | Fixed canvas clipping on offscreen viewports. | Saracen | 2015-11-02 | 1 | -1/+1 |
| * | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F... | Juan Linietsky | 2015-12-02 | 2 | -4/+20 |
| * | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 5 | -171/+196 |
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| | * \ | Merge pull request #2707 from akien-mga/master | Juan Linietsky | 2015-11-18 | 1 | -2/+0 |
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| | | * | | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -2/+0 |
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| | * | | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | 2015-11-18 | 3 | -115/+129 |
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| | | * | | Added ability to write directly to 4-dimensional position vector from within ... | Saracen | 2015-11-02 | 3 | -115/+129 |
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| | * | | Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shad... | Juan Linietsky | 2015-11-18 | 1 | -46/+50 |
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| | | * | | Disable baked lighting sampling on shadeless materials. | Saracen | 2015-11-02 | 1 | -46/+50 |
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| | * | | Merge pull request #2661 from romulox-x/lowMem2D | Juan Linietsky | 2015-11-18 | 2 | -5/+14 |
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| | | * | | added low_memory_2d_mode, to indicate when 3D post processing buffers and vie... | romulox_x | 2015-10-21 | 2 | -5/+14 |
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| | * / | iOS compile fixes. | Aren Villanueva | 2015-11-16 | 2 | -3/+3 |
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| * / | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 3 | -0/+17 |
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| * | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 2 | -0/+39 |
| * | -some fixes to where screen is read from rasterizer | Juan Linietsky | 2015-10-19 | 1 | -2/+10 |
| * | -A little More control about pixel snapping in 2D | Juan Linietsky | 2015-10-13 | 1 | -2/+2 |
| * | removed unnecessary clear, which prevented root viewport from working right w... | romulox_x | 2015-10-01 | 1 | -1/+0 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+4 |
| * | ios now displays splash screen between launch image and main scene, instead o... | steve | 2015-09-10 | 2 | -0/+8 |
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -11/+11 |
| * | added support for mirrored repeat texture wrapping | romulox_x | 2015-06-25 | 1 | -6/+18 |
| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 2 | -1/+4 |
| * | Update rasterizer_gles2.cpp | Juan Linietsky | 2015-06-12 | 1 | -1/+1 |
| * | new space shooter demo | Juan Linietsky | 2015-06-11 | 2 | -4/+10 |
| * | new file dialog! | Juan Linietsky | 2015-06-06 | 2 | -2/+5 |
| * | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi... | Juan Linietsky | 2015-05-04 | 2 | -4/+64 |
| * | -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 | Juan Linietsky | 2015-05-01 | 1 | -1/+0 |
| * | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky | 2015-04-30 | 1 | -0/+2 |
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 4 | -0/+22 |
| * | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky | 2015-04-24 | 1 | -1/+1 |
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -1/+5 |
| * | -fixed relative path saving to file, fixes #1694 | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 8 | -8/+8 |
| * | Fix clipping when used in viewport or inside another viewport, fixes #1661 | Juan Linietsky | 2015-04-14 | 1 | -8/+47 |
| * | fixed broken lighting, closes #1671 | Juan Linietsky | 2015-04-12 | 1 | -9/+10 |
| * | -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 | Juan Linietsky | 2015-04-12 | 1 | -8/+12 |
| * | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky | 2015-04-09 | 1 | -0/+3 |
| * | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | 2015-04-07 | 2 | -14/+101 |
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| | * | Removing Print statement effects perf. | V.VamsiKrishna | 2015-03-21 | 1 | -1/+1 |
| | * | Fix for canvas_draw_polygon on webgl. | V.VamsiKrishna | 2015-03-21 | 2 | -14/+101 |
| * | | Added a PVRTC encoder for iOS | Juan Linietsky | 2015-04-06 | 1 | -8/+9 |