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* Correct viewport scaling with stretch mode viewport, fixes #1571Juan Linietsky2016-01-241-2/+13
* Merge pull request #2180 from sketchyfun/SketchyFunRémi Verschelde2016-01-191-1/+7
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| * Billboards were being displayed upside down when drawn to a render textureBenH2015-06-241-1/+7
* | Allows vec4 shader uniforms to be set by quaternion variant type.Saracen2016-01-131-0/+5
* | -Make a rare corner case where disabling/reenabling mipmaps causes invalid te...Juan Linietsky2016-01-102-2/+14
* | -Made tile parameter work, fixes #3167Juan Linietsky2016-01-101-0/+14
* | make it impossible to shrink framebuffer < 0, fixes #2066Juan Linietsky2016-01-021-0/+2
* | Ability to use opacity on distance field textures, fixes #2148Juan Linietsky2016-01-021-1/+1
* | Update copyright to 2016 in headersGeorge Marques2016-01-018-8/+8
* | removed some printsreduz2015-12-291-2/+2
* | -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-082-12/+17
* | Merge pull request #2719 from SaracenOne/clipping_fixJuan Linietsky2015-12-081-12/+51
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| * | Extended clipping fix to missing clipping-related features.Saracen2015-12-071-8/+34
| * | Modification to GUI in 3D demo to show resolved viewport clipping bug and sma...Saracen2015-11-191-1/+1
| * | Another clipping fix: default back to using window size to calculate clipping...Saracen2015-11-021-4/+17
| * | Fixed canvas clipping on offscreen viewports.Saracen2015-11-021-1/+1
* | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky2015-12-022-4/+20
* | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-185-171/+196
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| * \ \ Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
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| | * | | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
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| * | | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky2015-11-183-115/+129
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| | * | | Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-023-115/+129
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| * | | Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shad...Juan Linietsky2015-11-181-46/+50
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| | * | | Disable baked lighting sampling on shadeless materials.Saracen2015-11-021-46/+50
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| * | | Merge pull request #2661 from romulox-x/lowMem2DJuan Linietsky2015-11-182-5/+14
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| | * | | added low_memory_2d_mode, to indicate when 3D post processing buffers and vie...romulox_x2015-10-212-5/+14
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| * / / iOS compile fixes.Aren Villanueva2015-11-162-3/+3
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* / / New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-083-0/+17
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* | -Ability to debug video memory usageJuan Linietsky2015-10-212-0/+39
* | -some fixes to where screen is read from rasterizerJuan Linietsky2015-10-191-2/+10
* | -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-2/+2
* | removed unnecessary clear, which prevented root viewport from working right w...romulox_x2015-10-011-1/+0
* | Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+4
* | ios now displays splash screen between launch image and main scene, instead o...steve2015-09-102-0/+8
* | merged some stuff for okamJuan Linietsky2015-09-031-11/+11
* | added support for mirrored repeat texture wrappingromulox_x2015-06-251-6/+18
* | ability to change shadow color in light2dJuan Linietsky2015-06-242-1/+4
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* Update rasterizer_gles2.cppJuan Linietsky2015-06-121-1/+1
* new space shooter demoJuan Linietsky2015-06-112-4/+10
* new file dialog!Juan Linietsky2015-06-062-2/+5
* -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...Juan Linietsky2015-05-042-4/+64
* -fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky2015-05-011-1/+0
* -fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky2015-04-301-0/+2
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-274-0/+22
* -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky2015-04-241-1/+1
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+5
* -fixed relative path saving to file, fixes #1694Juan Linietsky2015-04-181-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-188-8/+8
* Fix clipping when used in viewport or inside another viewport, fixes #1661Juan Linietsky2015-04-141-8/+47
* fixed broken lighting, closes #1671Juan Linietsky2015-04-121-9/+10