| Commit message (Expand) | Author | Age | Files | Lines |
| * | Add texture region support for stylebox render | Geequlim | 2016-06-05 | 2 | -21/+26 |
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 2 | -4/+5 |
| * | missing default value | Juan Linietsky | 2016-05-04 | 1 | -1/+1 |
| * | fix to avoid video texture scaling | Juan Linietsky | 2016-05-04 | 1 | -1/+1 |
| * | ability to shrink all images x2 on load | Juan Linietsky | 2016-05-04 | 2 | -1/+22 |
| * | free Material 'shadow_material_double_sided' on ::finish() | MSC | 2016-04-03 | 1 | -0/+1 |
| * | Merge pull request #3694 from techtonik/patch-1 | Rémi Verschelde | 2016-03-15 | 1 | -0/+7 |
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| | * | Show which video driver is used in verbose mode | anatoly techtonik | 2016-02-24 | 1 | -0/+7 |
| * | | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | 2016-03-15 | 2 | -1/+20 |
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| | * | | Ability to colourize baked lighting in real time. | Saracen | 2016-02-06 | 2 | -1/+20 |
| * | | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ... | Saracen | 2016-03-12 | 1 | -4/+15 |
| * | | | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix | Juan Linietsky | 2016-03-08 | 1 | -3/+11 |
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| | * | | | Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing... | Saracen | 2016-03-06 | 1 | -3/+11 |
| * | | | | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen | 2016-03-07 | 2 | -2/+13 |
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| * | / | Fixed hardware-accelerated skinning support. | Saracen | 2016-02-24 | 1 | -8/+14 |
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| * | | -Correctly flip BG texture if viewport is flipped, fixes #3507 | Juan Linietsky | 2016-02-02 | 1 | -5/+7 |
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| * | Correct viewport scaling with stretch mode viewport, fixes #1571 | Juan Linietsky | 2016-01-24 | 1 | -2/+13 |
| * | Merge pull request #2180 from sketchyfun/SketchyFun | Rémi Verschelde | 2016-01-19 | 1 | -1/+7 |
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| | * | Billboards were being displayed upside down when drawn to a render texture | BenH | 2015-06-24 | 1 | -1/+7 |
| * | | Allows vec4 shader uniforms to be set by quaternion variant type. | Saracen | 2016-01-13 | 1 | -0/+5 |
| * | | -Make a rare corner case where disabling/reenabling mipmaps causes invalid te... | Juan Linietsky | 2016-01-10 | 2 | -2/+14 |
| * | | -Made tile parameter work, fixes #3167 | Juan Linietsky | 2016-01-10 | 1 | -0/+14 |
| * | | make it impossible to shrink framebuffer < 0, fixes #2066 | Juan Linietsky | 2016-01-02 | 1 | -0/+2 |
| * | | Ability to use opacity on distance field textures, fixes #2148 | Juan Linietsky | 2016-01-02 | 1 | -1/+1 |
| * | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 8 | -8/+8 |
| * | | removed some prints | reduz | 2015-12-29 | 1 | -2/+2 |
| * | | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 2 | -12/+17 |
| * | | Merge pull request #2719 from SaracenOne/clipping_fix | Juan Linietsky | 2015-12-08 | 1 | -12/+51 |
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| | * | | Extended clipping fix to missing clipping-related features. | Saracen | 2015-12-07 | 1 | -8/+34 |
| | * | | Modification to GUI in 3D demo to show resolved viewport clipping bug and sma... | Saracen | 2015-11-19 | 1 | -1/+1 |
| | * | | Another clipping fix: default back to using window size to calculate clipping... | Saracen | 2015-11-02 | 1 | -4/+17 |
| | * | | Fixed canvas clipping on offscreen viewports. | Saracen | 2015-11-02 | 1 | -1/+1 |
| * | | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F... | Juan Linietsky | 2015-12-02 | 2 | -4/+20 |
| * | | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 5 | -171/+196 |
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| | * \ \ | Merge pull request #2707 from akien-mga/master | Juan Linietsky | 2015-11-18 | 1 | -2/+0 |
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| | | * | | | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -2/+0 |
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| | * | | | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | 2015-11-18 | 3 | -115/+129 |
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| | | * | | | Added ability to write directly to 4-dimensional position vector from within ... | Saracen | 2015-11-02 | 3 | -115/+129 |
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| | * | | | Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shad... | Juan Linietsky | 2015-11-18 | 1 | -46/+50 |
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| | | * | | | Disable baked lighting sampling on shadeless materials. | Saracen | 2015-11-02 | 1 | -46/+50 |
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| | * | | | Merge pull request #2661 from romulox-x/lowMem2D | Juan Linietsky | 2015-11-18 | 2 | -5/+14 |
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| | | * | | | added low_memory_2d_mode, to indicate when 3D post processing buffers and vie... | romulox_x | 2015-10-21 | 2 | -5/+14 |
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| | * / / | iOS compile fixes. | Aren Villanueva | 2015-11-16 | 2 | -3/+3 |
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| * / / | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 3 | -0/+17 |
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| * | | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 2 | -0/+39 |
| * | | -some fixes to where screen is read from rasterizer | Juan Linietsky | 2015-10-19 | 1 | -2/+10 |
| * | | -A little More control about pixel snapping in 2D | Juan Linietsky | 2015-10-13 | 1 | -2/+2 |
| * | | removed unnecessary clear, which prevented root viewport from working right w... | romulox_x | 2015-10-01 | 1 | -1/+0 |
| * | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+4 |
| * | | ios now displays splash screen between launch image and main scene, instead o... | steve | 2015-09-10 | 2 | -0/+8 |