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* Add texture region support for stylebox renderGeequlim2016-06-052-21/+26
* Changed import workflowJuan Linietsky2016-05-272-4/+5
* missing default valueJuan Linietsky2016-05-041-1/+1
* fix to avoid video texture scalingJuan Linietsky2016-05-041-1/+1
* ability to shrink all images x2 on loadJuan Linietsky2016-05-042-1/+22
* free Material 'shadow_material_double_sided' on ::finish()MSC2016-04-031-0/+1
* Merge pull request #3694 from techtonik/patch-1Rémi Verschelde2016-03-151-0/+7
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| * Show which video driver is used in verbose modeanatoly techtonik2016-02-241-0/+7
* | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-152-1/+20
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| * | Ability to colourize baked lighting in real time.Saracen2016-02-062-1/+20
* | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen2016-03-121-4/+15
* | | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fixJuan Linietsky2016-03-081-3/+11
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| * | | Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing...Saracen2016-03-061-3/+11
* | | | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-072-2/+13
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* | / Fixed hardware-accelerated skinning support.Saracen2016-02-241-8/+14
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* | -Correctly flip BG texture if viewport is flipped, fixes #3507Juan Linietsky2016-02-021-5/+7
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* Correct viewport scaling with stretch mode viewport, fixes #1571Juan Linietsky2016-01-241-2/+13
* Merge pull request #2180 from sketchyfun/SketchyFunRémi Verschelde2016-01-191-1/+7
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| * Billboards were being displayed upside down when drawn to a render textureBenH2015-06-241-1/+7
* | Allows vec4 shader uniforms to be set by quaternion variant type.Saracen2016-01-131-0/+5
* | -Make a rare corner case where disabling/reenabling mipmaps causes invalid te...Juan Linietsky2016-01-102-2/+14
* | -Made tile parameter work, fixes #3167Juan Linietsky2016-01-101-0/+14
* | make it impossible to shrink framebuffer < 0, fixes #2066Juan Linietsky2016-01-021-0/+2
* | Ability to use opacity on distance field textures, fixes #2148Juan Linietsky2016-01-021-1/+1
* | Update copyright to 2016 in headersGeorge Marques2016-01-018-8/+8
* | removed some printsreduz2015-12-291-2/+2
* | -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-082-12/+17
* | Merge pull request #2719 from SaracenOne/clipping_fixJuan Linietsky2015-12-081-12/+51
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| * | Extended clipping fix to missing clipping-related features.Saracen2015-12-071-8/+34
| * | Modification to GUI in 3D demo to show resolved viewport clipping bug and sma...Saracen2015-11-191-1/+1
| * | Another clipping fix: default back to using window size to calculate clipping...Saracen2015-11-021-4/+17
| * | Fixed canvas clipping on offscreen viewports.Saracen2015-11-021-1/+1
* | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky2015-12-022-4/+20
* | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-185-171/+196
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| * \ \ Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
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| | * | | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
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| * | | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky2015-11-183-115/+129
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| | * | | Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-023-115/+129
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| * | | Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shad...Juan Linietsky2015-11-181-46/+50
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| | * | | Disable baked lighting sampling on shadeless materials.Saracen2015-11-021-46/+50
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| * | | Merge pull request #2661 from romulox-x/lowMem2DJuan Linietsky2015-11-182-5/+14
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| | * | | added low_memory_2d_mode, to indicate when 3D post processing buffers and vie...romulox_x2015-10-212-5/+14
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| * / / iOS compile fixes.Aren Villanueva2015-11-162-3/+3
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* / / New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-083-0/+17
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* | -Ability to debug video memory usageJuan Linietsky2015-10-212-0/+39
* | -some fixes to where screen is read from rasterizerJuan Linietsky2015-10-191-2/+10
* | -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-2/+2
* | removed unnecessary clear, which prevented root viewport from working right w...romulox_x2015-10-011-1/+0
* | Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+4
* | ios now displays splash screen between launch image and main scene, instead o...steve2015-09-102-0/+8