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path: root/drivers/gles3/rasterizer_gles3.h
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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-0/+2
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| * Merge pull request #96705 from elmajime/camera_from_external_feedThaddeus Crews2024-11-041-0/+2
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| | * Added external camera feed from external plugin on Androidmaxime.chambefort2024-10-301-0/+2
* | | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-141-0/+10
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| * | Merge pull request #94952 from alvinhochun/angle-d3d11-flip-yThaddeus Crews2024-10-101-0/+10
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| | * Optimize ANGLE on D3D11 to remove an extra blitAlvin Wong2024-07-311-0/+10
* | | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-0/+1
* | Store GLES over GL status in the OS to avoid direct renderer includes in the ...bruvzg2024-09-031-0/+1
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* Fix regression around OpenGL swapchain optimisation for OpenXRBastiaan Olij2024-07-291-1/+1
* Fix Adreno 3xx compatibility for devices with newer driver versionsAlexander Hartmann2024-06-111-1/+1
* Add reflection probe support to compatibility renderer using 2 probe approach.Bastiaan Olij2024-04-091-0/+2
* Fix Compatibility Rendering (GLES3) on old and low budget devices.Alexander Hartmann2024-02-221-0/+1
* Implement glow/bloom on compatibility rendererBastiaan Olij2024-02-191-0/+4
* Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-121-1/+0
* Skip swapchain logic if there is nothing to present (Android OpenXR)Bastiaan Olij2024-01-081-0/+1
* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...bruvzg2023-09-211-1/+7
* Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky2023-02-211-0/+2
* Fix issue with clearing screen after part has been drawnBastiaan Olij2023-02-211-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add multiview to the opengl3 driverDavid Snopek2022-10-211-1/+1
* Use a giant UBO to optimize performance in 2Dclayjohn2022-10-061-2/+3
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Split dependency logicBastiaan Olij2022-06-281-3/+6
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-0/+3
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-241-0/+2
* SkyShaders workingclayjohn2022-05-111-1/+1
* Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn2022-04-261-1/+1
* Initialize OpenGL before rasterizers in GLES3clayjohn2022-04-191-18/+18
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-0/+3
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-0/+3
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-7/+0
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-0/+3
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-0/+3
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-0/+3
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-0/+9
* Revert "Add new scaling modes for splash screen"Rémi Verschelde2022-01-191-1/+1
* Add new scaling modes for splash screenSamuel Pedrajas2022-01-181-1/+1
* New OpenGL batching canvas rendererclayjohn2022-01-111-6/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use OpenGL 3.3 core profile instead of compatibility profileClay John2021-10-311-0/+92
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-76/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add an option to disable boot splash filteringHugo Locurcio2019-06-151-1/+1
* Add option to have viewport render into supplied textureBastiaan Olij2019-04-061-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij2018-10-021-0/+1
* -Lightmap and lightmap capture support for GLES2Juan Linietsky2018-09-281-0/+2
* Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam2018-08-261-1/+2