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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles3
/
rasterizer_gles3.h
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
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+2
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Merge pull request #96705 from elmajime/camera_from_external_feed
Thaddeus Crews
2024-11-04
1
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+2
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Added external camera feed from external plugin on Android
maxime.chambefort
2024-10-30
1
-0
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
1
-0
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+10
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Merge pull request #94952 from alvinhochun/angle-d3d11-flip-y
Thaddeus Crews
2024-10-10
1
-0
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+10
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Optimize ANGLE on D3D11 to remove an extra blit
Alvin Wong
2024-07-31
1
-0
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+10
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-0
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+1
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Store GLES over GL status in the OS to avoid direct renderer includes in the ...
bruvzg
2024-09-03
1
-0
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+1
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Fix regression around OpenGL swapchain optimisation for OpenXR
Bastiaan Olij
2024-07-29
1
-1
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+1
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Fix Adreno 3xx compatibility for devices with newer driver versions
Alexander Hartmann
2024-06-11
1
-1
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+1
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Add reflection probe support to compatibility renderer using 2 probe approach.
Bastiaan Olij
2024-04-09
1
-0
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+2
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Fix Compatibility Rendering (GLES3) on old and low budget devices.
Alexander Hartmann
2024-02-22
1
-0
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+1
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Implement glow/bloom on compatibility renderer
Bastiaan Olij
2024-02-19
1
-0
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+4
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Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-1
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+0
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Skip swapchain logic if there is nothing to present (Android OpenXR)
Bastiaan Olij
2024-01-08
1
-0
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+1
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...
bruvzg
2023-09-21
1
-1
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+7
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Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
1
-0
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+2
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Fix issue with clearing screen after part has been drawn
Bastiaan Olij
2023-02-21
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Add multiview to the opengl3 driver
David Snopek
2022-10-21
1
-1
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+1
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Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-06
1
-2
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+3
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
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+3
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-3
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+6
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-0
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+3
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
1
-0
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+2
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SkyShaders working
clayjohn
2022-05-11
1
-1
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+1
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Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-26
1
-1
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+1
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Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-04-19
1
-18
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+18
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Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-0
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+3
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Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-0
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+3
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Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-7
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+0
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-0
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+3
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-0
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+3
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Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-0
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+3
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
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+9
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Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
1
-1
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+1
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Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
1
-1
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+1
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New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-6
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+4
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
1
-0
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+92
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Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-76
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+0
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
1
-1
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+1
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Add option to have viewport render into supplied texture
Bastiaan Olij
2019-04-06
1
-1
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+1
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-02
1
-0
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+1
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-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
1
-0
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+2
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Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-08-26
1
-1
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+2
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