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path: root/drivers/gles3/shader_compiler_gles3.cpp
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* fix varying in 3.0 shaderPanPan2017-05-171-1/+1
* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-1/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-10/+66
* Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez2017-03-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-326/+297
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-0/+1
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* WIP particle systemJuan Linietsky2017-01-011-1/+18
* Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-231-0/+1
* Subsurface scattering material param is now working!Juan Linietsky2016-12-021-2/+9
* Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-5/+46
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+14
* -Many many fixesJuan Linietsky2016-10-291-15/+73
* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-4/+77
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+528