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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles3
/
shader_compiler_gles3.cpp
Commit message (
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Author
Age
Files
Lines
*
fix varying in 3.0 shader
PanPan
2017-05-17
1
-1
/
+1
*
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-23
1
-1
/
+0
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-10
/
+66
*
Map POSITION to gl_FragCoord.xy for 2D shaders
Pedro J. Estébanez
2017-03-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-326
/
+297
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+29
*
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-28
1
-0
/
+1
*
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-06
1
-0
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
WIP particle system
Juan Linietsky
2017-01-01
1
-1
/
+18
*
Fixed many more bugs reported by Valgrind
Juan Linietsky
2016-12-23
1
-0
/
+1
*
Subsurface scattering material param is now working!
Juan Linietsky
2016-12-02
1
-2
/
+9
*
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-20
1
-5
/
+46
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
/
+14
*
-Many many fixes
Juan Linietsky
2016-10-29
1
-15
/
+73
*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-4
/
+77
*
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
1
-0
/
+528