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Redot Engine – Multi-platform 2D and 3D game engine
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drivers
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gles3
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shaders
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Commit message (
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Author
Age
Files
Lines
*
SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
/
+1
*
Add reflection probe support to compatibility renderer using 2 probe approach.
Bastiaan Olij
2024-04-09
1
-1
/
+0
*
Implement glow/bloom on compatibility renderer
Bastiaan Olij
2024-02-19
1
-1
/
+10
*
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-29
1
-0
/
+1
*
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
1
-0
/
+2
*
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-28
1
-0
/
+2
*
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-02
1
-1
/
+1
*
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
1
-3
/
+10
*
SceneShader compiling
clayjohn
2022-05-11
1
-0
/
+1
*
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-0
/
+3
*
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-26
1
-0
/
+1
*
New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-11
/
+1
*
WIP New GLES3 Shader Compiler
reduz
2022-01-11
1
-8
/
+11
*
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
1
-0
/
+14
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-23
/
+0
*
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-02
1
-0
/
+1
*
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
1
-1
/
+1
*
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-25
1
-19
/
+19
*
begin work on new particle system
reduz
2016-12-30
1
-0
/
+1
*
Tonemapping and Auto Exposure support
Juan Linietsky
2016-12-07
1
-0
/
+2
*
Support for SSAO
Juan Linietsky
2016-12-04
1
-0
/
+3
*
Subsurface scattering material param is now working!
Juan Linietsky
2016-12-02
1
-0
/
+2
*
Screen space reflection effect
Juan Linietsky
2016-11-29
1
-0
/
+3
*
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-24
1
-0
/
+1
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-0
/
+1
*
More scene work, can display a skybox
Juan Linietsky
2016-10-21
1
-0
/
+1
*
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-19
1
-0
/
+1
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+7