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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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drivers
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gles3
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shaders
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canvas_uniforms_inc.glsl
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Merge pull request #99548 from Repiteo/style/clang-format-19-options
Thaddeus Crews
2024-11-22
1
-1
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+0
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Style: Add 19.1.0 LLVM options to `.clang-format`
Thaddeus Crews
2024-11-22
1
-1
/
+0
*
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Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
clayjohn
2024-11-21
1
-18
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+18
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/
*
Remove unused flag and code
Stuart Carnie
2024-06-20
1
-1
/
+0
*
Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-1
/
+1
*
fix normal map not flipping in sprite2D
jainl28patel
2023-01-14
1
-0
/
+3
*
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-15
1
-36
/
+0
*
Fix error in Web builds that resulting in 2D
clayjohn
2022-10-14
1
-1
/
+2
*
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-12
1
-0
/
+21
*
Fix rendering when using WebGL2.
clayjohn
2022-09-06
1
-21
/
+0
*
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
/
+1
*
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-2
/
+2
*
New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-32
/
+41
*
WIP New GLES3 Shader Compiler
reduz
2022-01-11
1
-0
/
+111