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path: root/drivers/gles3/shaders/canvas_uniforms_inc.glsl
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* Merge pull request #99548 from Repiteo/style/clang-format-19-optionsThaddeus Crews2024-11-221-1/+0
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| * Style: Add 19.1.0 LLVM options to `.clang-format`Thaddeus Crews2024-11-221-1/+0
* | Mask out shadows on CanvasItems that don't have a matching item_shadow_maskclayjohn2024-11-211-18/+18
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* Remove unused flag and codeStuart Carnie2024-06-201-1/+0
* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-1/+1
* fix normal map not flipping in sprite2Djainl28patel2023-01-141-0/+3
* Use instanced array buffer instead of UBO for canvas item batchingclayjohn2022-12-151-36/+0
* Fix error in Web builds that resulting in 2Dclayjohn2022-10-141-1/+2
* Add 2D lights to OpenGL3 canvas rendererclayjohn2022-10-121-0/+21
* Fix rendering when using WebGL2.clayjohn2022-09-061-21/+0
* Add font LCD sub-pixel anti-aliasing support.bruvzg2022-08-231-0/+1
* Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-2/+2
* New OpenGL batching canvas rendererclayjohn2022-01-111-32/+41
* WIP New GLES3 Shader Compilerreduz2022-01-111-0/+111