| Commit message (Expand) | Author | Age | Files | Lines |
* | Mask out shadows on CanvasItems that don't have a matching item_shadow_mask | clayjohn | 2024-11-21 | 1 | -18/+18 |
* | Remove unused flag and code | Stuart Carnie | 2024-06-20 | 1 | -1/+0 |
* | Add option to enable HDR rendering in 2D | clayjohn | 2023-08-07 | 1 | -1/+1 |
* | fix normal map not flipping in sprite2D | jainl28patel | 2023-01-14 | 1 | -0/+3 |
* | Use instanced array buffer instead of UBO for canvas item batching | clayjohn | 2022-12-15 | 1 | -36/+0 |
* | Fix error in Web builds that resulting in 2D | clayjohn | 2022-10-14 | 1 | -1/+2 |
* | Add 2D lights to OpenGL3 canvas renderer | clayjohn | 2022-10-12 | 1 | -0/+21 |
* | Fix rendering when using WebGL2. | clayjohn | 2022-09-06 | 1 | -21/+0 |
* | Add font LCD sub-pixel anti-aliasing support. | bruvzg | 2022-08-23 | 1 | -0/+1 |
* | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | 2022-07-28 | 1 | -2/+2 |
* | New OpenGL batching canvas renderer | clayjohn | 2022-01-11 | 1 | -32/+41 |
* | WIP New GLES3 Shader Compiler | reduz | 2022-01-11 | 1 | -0/+111 |