index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
drivers
/
gles3
/
shaders
/
sky.glsl
Commit message (
Expand
)
Author
Age
Files
Lines
*
Reduce shader permutations in the compatibility backend
clayjohn
2024-11-15
1
-4
/
+2
*
Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
1
-2
/
+0
*
Add fixed fog to the sky in the Compatibility renderer
clayjohn
2024-08-17
1
-2
/
+35
*
Stereo rendering: Fix omni lights
Bastiaan Olij
2024-05-22
1
-1
/
+1
*
Add adjustments and color correction to Compatibility renderer
clayjohn
2024-04-25
1
-8
/
+0
*
Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-2
/
+4
*
Implement glow/bloom on compatibility renderer
Bastiaan Olij
2024-02-19
1
-3
/
+7
*
replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
-6
/
+6
*
Fix the grainy sky while using debanding
mightygoat
2023-04-15
1
-1
/
+1
*
Fix wobbly sky in stereoscopic OpenGL
Bastiaan Olij
2023-02-21
1
-6
/
+4
*
Fix sky rendering with multiview in OpenGL
David Snopek
2023-01-31
1
-0
/
+38
*
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-13
1
-0
/
+13
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-0
/
+3
*
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-2
/
+2
*
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
1
-17
/
+18
*
Basic 3D rendering
clayjohn
2022-05-12
1
-32
/
+9
*
SkyShaders working
clayjohn
2022-05-11
1
-24
/
+35
*
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-26
1
-0
/
+179