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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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drivers
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gles3
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storage
/
light_storage.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5
Spartan322
2024-10-24
1
-0
/
+17
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Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Thaddeus Crews
2024-10-24
1
-0
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+17
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
1
-0
/
+17
*
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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*
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Fixed OpenGL shadow textures not honoring texture type when reusing textures
Rudolph Bester
2024-09-03
1
-0
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+5
*
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Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
1
-0
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+3
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Add reflection probe support to compatibility renderer using 2 probe approach.
Bastiaan Olij
2024-04-09
1
-19
/
+474
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Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true.
ArthasMenethil
2024-04-05
1
-1
/
+5
*
Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-4
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+4
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Fix never ending loop with overlapping probes
Bastiaan Olij
2024-03-05
1
-0
/
+4
*
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
clayjohn
2024-02-25
1
-2
/
+2
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Add a reflection mask to the reflection probes.
Marcel Offermans
2024-01-20
1
-0
/
+7
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Fix radiance for sky in GLES stereo rendering
Bastiaan Olij
2023-12-12
1
-0
/
+1
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OpenGL: Implement rendering of lightmaps
David Snopek
2023-12-04
1
-8
/
+110
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Fix compatibility shadow size not being initialised
Bastiaan Olij
2023-10-11
1
-0
/
+6
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Implement 3D shadows in the GL Compatibility renderer
clayjohn
2023-09-28
1
-5
/
+471
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[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-12
1
-24
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+24
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Add RENDERING_INFO parameters to GL Compatibility renderer
clayjohn
2023-06-16
1
-100
/
+0
*
Initialize light intensity parameter before use.
Bram Stolk
2023-05-11
1
-0
/
+1
*
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-06
1
-0
/
+7
*
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
*
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
1
-0
/
+4
*
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-0
/
+131
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-1
/
+8
*
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
1
-1
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+1
*
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-1
/
+1
*
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
1
-0
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+1
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-10
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+110
*
Add LightStorage functions to GLES3 renderer
clayjohn
2022-04-28
1
-39
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+202
*
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-0
/
+316