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Redot Engine – Multi-platform 2D and 3D game engine
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drivers
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gles3
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storage
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light_storage.h
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-11
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+11
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-11
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+11
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5
Spartan322
2024-10-24
1
-0
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+3
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Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Thaddeus Crews
2024-10-24
1
-0
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+3
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
1
-0
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+3
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Add support for compiling with VS clang-cl toolset
Alula
2024-08-28
1
-1
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+1
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Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
1
-0
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+1
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Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
Rémi Verschelde
2024-04-10
1
-0
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+23
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Shadow fade for omni lights actually stops the shadow from updating while fad...
jitspoe
2024-03-25
1
-0
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+23
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Add reflection probe support to compatibility renderer using 2 probe approach.
Bastiaan Olij
2024-04-09
1
-0
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+77
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Fix never ending loop with overlapping probes
Bastiaan Olij
2024-03-05
1
-0
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+1
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Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
clayjohn
2024-02-25
1
-1
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+1
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Add a reflection mask to the reflection probes.
Marcel Offermans
2024-01-20
1
-0
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+2
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OpenGL: Implement rendering of lightmaps
David Snopek
2023-12-04
1
-0
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+13
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Implement 3D shadows in the GL Compatibility renderer
clayjohn
2023-09-28
1
-23
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+378
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...
bruvzg
2023-09-21
1
-7
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+2
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[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-12
1
-9
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+9
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(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
Markus Grafen
2023-05-19
1
-0
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+7
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Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-06
1
-7
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+1
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-3
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+3
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fix ReflectionProbe rendering extents for (10,10,10)
jainl28patel
2023-01-24
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Cleanup and improve sky render
Bastiaan Olij
2022-12-23
1
-0
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+1
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-0
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+90
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Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
Tobias Widner
2022-09-19
1
-1
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+2
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-0
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+6
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Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
1
-7
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+0
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-2
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+2
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-4
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+21
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Add LightStorage functions to GLES3 renderer
clayjohn
2022-04-28
1
-8
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+184
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Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-0
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+154