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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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drivers
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gles3
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storage
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material_storage.h
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-4
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+4
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-4
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+4
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
1
-0
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+1
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Add reflection probe support to compatibility renderer using 2 probe approach.
Bastiaan Olij
2024-04-09
1
-2
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+0
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Add custom shader attributes to Canvas Item Shaders
Giwayume
2024-01-23
1
-0
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+4
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GLES3: Ensure all ShaderData is properly initialized in set_code
Rémi Verschelde
2023-11-11
1
-17
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+27
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-1
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+1
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Ensure that "detect 3D" is only called when using 3D shaders
clayjohn
2023-06-13
1
-4
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+2
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Allow for external python scripts to call the build python headers via extern...
Bradley Clemetson
2023-03-19
1
-5
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+5
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2023-01-03
1
-1
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+1
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Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-15
1
-46
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+11
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Merge pull request #68426 from clayjohn/GLES3-particles
Rémi Verschelde
2022-11-15
1
-0
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+62
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Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
1
-0
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+62
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Implement is_animated and casts_shadows
clayjohn
2022-11-13
1
-0
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+2
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Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
1
-1
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+1
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Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
1
-1
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+1
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-29
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+29
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Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
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+1
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Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-19
1
-0
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+2
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Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
1
-0
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+2
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-6
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+6
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-24
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+24
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
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+1
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-1
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+1
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Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
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+2
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-3
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+45
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
1
-16
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+12
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Add a new HashSet template
reduz
2022-05-20
1
-2
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+2
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Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
1
-2
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+3
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-18
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+18
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Basic 3D rendering
clayjohn
2022-05-12
1
-8
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+12
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SceneShader compiling
clayjohn
2022-05-11
1
-2
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+124
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SkyShaders working
clayjohn
2022-05-11
1
-0
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+49
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Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-26
1
-176
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+224
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Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-2
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+2
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-0
/
+338