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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
drivers
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gles3
/
storage
/
mesh_storage.h
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
1
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+1
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
1
-0
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+1
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-8
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+8
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-8
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+8
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
1
-1
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+1
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Use local vector for skeleton
Nazarii
2024-10-02
1
-1
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+1
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Avoid const_cast in mesh_storage.h
rune-scape
2024-08-28
1
-1
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+1
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Fixed Timestep Interpolation: MultiMesh
Ricardo Buring
2024-08-18
1
-26
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+30
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Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
1
-0
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+3
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Merge pull request #84894 from clayjohn/tangent-error-message
Yuri Sizov
2024-01-24
1
-1
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+6
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Store ArrayMesh path in RenderingServer for use in error messages
clayjohn
2023-11-14
1
-1
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+6
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Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
Rémi Verschelde
2023-12-12
1
-0
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+4
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
ShirenY
2023-12-09
1
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+4
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Add wireframe for compatibility mode
Dominic
2023-12-02
1
-0
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+18
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-7
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+9
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...
bruvzg
2023-09-21
1
-6
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+1
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[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-12
1
-5
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+5
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Allow for external python scripts to call the build python headers via extern...
Bradley Clemetson
2023-03-19
1
-1
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+1
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Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
1
-0
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Merge pull request #70091 from clayjohn/bone-aabbs
Rémi Verschelde
2022-12-17
1
-2
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+0
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Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...
clayjohn
2022-12-14
1
-2
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+0
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Cache mesh AABB when modified by skeleton and update instance AABB when
clayjohn
2022-12-14
1
-0
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+1
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Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-29
1
-7
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+31
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Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
1
-0
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+3
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Fix EXE_BAD_ACCESS caused by optional argument
Gordon MacPherson
2022-10-26
1
-7
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+4
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Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
1
-4
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+4
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
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+1
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-4
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+9
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Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-06-14
1
-0
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+1
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Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-25
1
-0
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+20
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Add a new HashSet template
reduz
2022-05-20
1
-1
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+1
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
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+1
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Basic 3D rendering
clayjohn
2022-05-12
1
-2
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+8
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SkyShaders working
clayjohn
2022-05-11
1
-0
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+9
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Add MeshStorage to GLES3
clayjohn
2022-04-28
1
-31
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+332
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-0
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+204