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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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drivers
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gles3
Commit message (
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Author
Age
Files
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GLES3: Properly unbind buffers after draw commands
Rémi Verschelde
2019-12-09
1
-0
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+3
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Properly orphan polygon index buffer after binding (take 2)
Rémi Verschelde
2019-12-04
1
-2
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+5
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properly orphan polygon index buffer after binding
clayjohn
2019-12-03
1
-4
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+6
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Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-03
2
-1
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+71
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Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-28
2
-1
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+71
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Merge pull request #33836 from clayjohn/blinn-fix
Rémi Verschelde
2019-12-03
1
-6
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+4
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Fix Specular Blinn function
clayjohn
2019-11-22
1
-6
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+4
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Disable shadow map sampling when shadows are not used in GLES3
PouleyKetchoupp
2019-11-29
2
-7
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+15
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Fix radiance map generation on mobile
clayjohn
2019-11-27
1
-3
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+19
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Fix GL error by properly using float uniform
clayjohn
2019-11-21
2
-3
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+3
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Fix bugs introduced by IBL fixes
clayjohn
2019-11-20
1
-2
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+2
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Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
Rémi Verschelde
2019-11-20
6
-56
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+275
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Fix issues with environment mapping
clayjohn
2019-11-19
6
-56
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+275
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Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization
Rémi Verschelde
2019-11-19
4
-7
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+27
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Improve glBufferSubData usage where safe
clayjohn
2019-11-11
4
-7
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+27
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Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-11
1
-1
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+1
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Partial revert of #32657, undoing line shifting by 0.5
Rémi Verschelde
2019-11-07
1
-4
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+2
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Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
2
-3
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+6
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Fix some crashes and using null pointers
Rafał Mikrut
2019-10-28
2
-3
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+6
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Merge pull request #32657 from ptrojahn/lines
Rémi Verschelde
2019-10-26
1
-2
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+4
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Fix draw_rect
Paul Trojahn
2019-10-11
1
-2
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+4
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WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
Rémi Verschelde
2019-10-25
2
-29
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+42
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only render depth with alpha prepass on prepass
clayjohn
2019-10-11
2
-4
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+4
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Merge pull request #32170 from puthre/ninepatch-fix
Rémi Verschelde
2019-10-09
1
-11
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+15
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GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t...
Valentin Zagura
2019-10-07
1
-11
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+15
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Removed unnecessary shader error log messages
Yuri Roubinsky
2019-10-02
1
-2
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+3
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Fix copyright headers and style issues
Rémi Verschelde
2019-09-24
1
-1
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+0
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Merge pull request #31751 from clayjohn/GLES3-Viewport-crash-canvas
Rémi Verschelde
2019-09-23
1
-0
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+4
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throw error when user tries to use Canvas background without sample buffer
clayjohn
2019-09-15
1
-0
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+4
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Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-23
4
-33
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+2
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Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-18
4
-33
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+2
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Merge pull request #32004 from raphael10241024/fix_shader_uniform
Rémi Verschelde
2019-09-19
1
-1
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+3
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fix gles3 shader uniform vec3 error, close #30930
RaphaelHunter
2019-09-06
1
-1
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+3
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Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-19
2
-9
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+19
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Create shadow_vec for altering shadow computation
azagaya
2019-09-06
2
-9
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+19
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Implement shader array support for varyings
Chaosus
2019-09-14
1
-0
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+5
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Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Holger Dammertz
2019-08-29
1
-4
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+12
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Fix hint range step for integer in shaders
Yuri Roubinski
2019-08-25
1
-1
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+1
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Implements switch to shaders
Yuri Roubinski
2019-08-23
1
-0
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+9
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Merge pull request #31419 from NeoSpark314/fix_oculusquest_panorama
Rémi Verschelde
2019-08-20
1
-2
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+2
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changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...
Holger Dammertz
2019-08-17
1
-2
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+2
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Fix ternary operator shader compiler expression
Yuri Roubinski
2019-08-19
1
-0
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+2
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-17
3
-8
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+3
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Merge pull request #31309 from raphael10241024/fix_dof
Rémi Verschelde
2019-08-16
1
-1
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+13
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DOF can effect transparent objects now, close #28240
RaphaelHunter
2019-08-12
1
-1
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+13
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Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-14
1
-4
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+0
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Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-4
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+0
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Implemented do/while loops for shaders
Yuri Roubinski
2019-08-13
1
-0
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+5
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Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3
Rémi Verschelde
2019-08-12
1
-0
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+2
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Fixed vertex color initialization with default value in gles3
PouleyKetchoupp
2019-08-11
1
-0
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+2
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