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* GLES3: Properly unbind buffers after draw commandsRémi Verschelde2019-12-091-0/+3
* Properly orphan polygon index buffer after binding (take 2)Rémi Verschelde2019-12-041-2/+5
* properly orphan polygon index buffer after bindingclayjohn2019-12-031-4/+6
* Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde2019-12-032-1/+71
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| * Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp2019-11-282-1/+71
* | Merge pull request #33836 from clayjohn/blinn-fixRémi Verschelde2019-12-031-6/+4
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| * | Fix Specular Blinn functionclayjohn2019-11-221-6/+4
* | | Disable shadow map sampling when shadows are not used in GLES3PouleyKetchoupp2019-11-292-7/+15
* | | Fix radiance map generation on mobileclayjohn2019-11-271-3/+19
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* | Fix GL error by properly using float uniformclayjohn2019-11-212-3/+3
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* Fix bugs introduced by IBL fixesclayjohn2019-11-201-2/+2
* Merge pull request #33668 from clayjohn/Fix_environment_mapping_issuesRémi Verschelde2019-11-206-56/+275
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| * Fix issues with environment mappingclayjohn2019-11-196-56/+275
* | Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimizationRémi Verschelde2019-11-194-7/+27
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| * Improve glBufferSubData usage where safeclayjohn2019-11-114-7/+27
* | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij2019-11-111-1/+1
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* Partial revert of #32657, undoing line shifting by 0.5Rémi Verschelde2019-11-071-4/+2
* Merge pull request #33104 from qarmin/fix_some_crashesRémi Verschelde2019-10-282-3/+6
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| * Fix some crashes and using null pointersRafał Mikrut2019-10-282-3/+6
* | Merge pull request #32657 from ptrojahn/linesRémi Verschelde2019-10-261-2/+4
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| * | Fix draw_rectPaul Trojahn2019-10-111-2/+4
* | | WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmapRémi Verschelde2019-10-252-29/+42
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* | only render depth with alpha prepass on prepassclayjohn2019-10-112-4/+4
* | Merge pull request #32170 from puthre/ninepatch-fixRémi Verschelde2019-10-091-11/+15
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| * GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t...Valentin Zagura2019-10-071-11/+15
* | Removed unnecessary shader error log messagesYuri Roubinsky2019-10-021-2/+3
* | Fix copyright headers and style issuesRémi Verschelde2019-09-241-1/+0
* | Merge pull request #31751 from clayjohn/GLES3-Viewport-crash-canvasRémi Verschelde2019-09-231-0/+4
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| * | throw error when user tries to use Canvas background without sample bufferclayjohn2019-09-151-0/+4
* | | Merge pull request #32275 from godotengine/skin_supportRémi Verschelde2019-09-234-33/+2
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| * | | Added skin support and simplified APIs to override bone position.Juan Linietsky2019-09-184-33/+2
* | | | Merge pull request #32004 from raphael10241024/fix_shader_uniformRémi Verschelde2019-09-191-1/+3
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| * | | | fix gles3 shader uniform vec3 error, close #30930RaphaelHunter2019-09-061-1/+3
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* | | | Merge pull request #31202 from azagaya/light-dataRémi Verschelde2019-09-192-9/+19
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| * | | Create shadow_vec for altering shadow computationazagaya2019-09-062-9/+19
* | | | Implement shader array support for varyingsChaosus2019-09-141-0/+5
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* | | Removed clamping of the Linear tonemapping when KEEP_3D_LINEARHolger Dammertz2019-08-291-4/+12
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* | Fix hint range step for integer in shadersYuri Roubinski2019-08-251-1/+1
* | Implements switch to shadersYuri Roubinski2019-08-231-0/+9
* | Merge pull request #31419 from NeoSpark314/fix_oculusquest_panoramaRémi Verschelde2019-08-201-2/+2
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| * | changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...Holger Dammertz2019-08-171-2/+2
* | | Fix ternary operator shader compiler expressionYuri Roubinski2019-08-191-0/+2
* | | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily2019-08-173-8/+3
* | | Merge pull request #31309 from raphael10241024/fix_dofRémi Verschelde2019-08-161-1/+13
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| * | DOF can effect transparent objects now, close #28240RaphaelHunter2019-08-121-1/+13
* | | Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...Rémi Verschelde2019-08-141-4/+0
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| * | | Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* | | | Implemented do/while loops for shadersYuri Roubinski2019-08-131-0/+5
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* | | Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3Rémi Verschelde2019-08-121-0/+2
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| * | Fixed vertex color initialization with default value in gles3PouleyKetchoupp2019-08-111-0/+2