| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target | Rémi Verschelde | 2019-01-04 | 3 | -0/+16 |
| |\ |
|
| | * | Fix wrong default target for sampler2DArray | Shinryuuji | 2018-12-23 | 3 | -0/+16 |
| * | | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde | 2019-01-04 | 2 | -0/+10 |
| |\ \ |
|
| | * | | Override GL_position | Bastiaan Olij | 2018-12-29 | 2 | -0/+10 |
| | |/ |
|
| * | | Merge pull request #24575 from nekomatata/android-curve-texture | Rémi Verschelde | 2019-01-04 | 2 | -0/+23 |
| |\ \ |
|
| | * | | Fixed CurveTexture with GLES3 on Android | PouleyKetchoupp | 2018-12-30 | 2 | -0/+23 |
| | |/ |
|
| * | | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 12 | -24/+24 |
| * | | Fix texture type not being initialised | Bastiaan Olij | 2018-12-29 | 2 | -1/+4 |
| * | | -Implented 2D Mesh support for GLES2 | Juan Linietsky | 2018-12-27 | 1 | -1/+5 |
| |/ |
|
| * | Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl... | PouleyKetchoupp | 2018-12-21 | 1 | -1/+1 |
| * | Adding option to re-orient our sky | Bastiaan Olij | 2018-12-15 | 3 | -7/+32 |
| * | fixed uv missing in vertex shader of canvas. | QbieShay | 2018-12-13 | 1 | -0/+4 |
| * | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde | 2018-12-12 | 2 | -206/+182 |
| |\ |
|
| | * | Moved member variables to initializer list | Wilson E. Alvarez | 2018-12-11 | 2 | -206/+182 |
| * | | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde | 2018-12-11 | 1 | -1/+2 |
| |\ \ |
|
| | * | | make VIEW vector available in fragment | clayjohn | 2018-12-11 | 1 | -1/+2 |
| * | | | Merge pull request #23126 from QbieShay/nine_uv | Rémi Verschelde | 2018-12-11 | 1 | -1/+1 |
| |\ \ \
| |_|/
|/| | |
|
| | * | | Added PROCESSED_UV for accessing ninepatch processed uv in the shader | QbieShay | 2018-11-22 | 1 | -1/+1 |
| * | | | Remapped ACTIVE to shader_active, now works | Bastiaan Olij | 2018-12-01 | 1 | -1/+1 |
| * | | | Merge pull request #24017 from eska014/rt-squish | Rémi Verschelde | 2018-11-28 | 1 | -1/+1 |
| |\ \ \ |
|
| | * | | | Check for WebGL RGTC extension | Leon Krause | 2018-11-28 | 1 | -1/+1 |
| * | | | | Fix style issues and signature mismatch | Rémi Verschelde | 2018-11-28 | 3 | -4/+4 |
| * | | | | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky | 2018-11-28 | 3 | -3/+8 |
| * | | | | NORMALMAP was not working (no normal being used detected), fixes #9263 | Juan Linietsky | 2018-11-27 | 1 | -0/+1 |
| |/ / / |
|
| * | | | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde | 2018-11-23 | 1 | -6/+0 |
| * | | | Avoid voxel cone trace from going full 180 degrees, fixes #20716 | Juan Linietsky | 2018-11-23 | 1 | -1/+1 |
| * | | | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky | 2018-11-21 | 1 | -2/+1 |
| * | | | Clean up code to make intention clear, fixes #20361 | Juan Linietsky | 2018-11-21 | 1 | -4/+1 |
| * | | | Ensure double sided normalmaps work, fixes #23760 | Juan Linietsky | 2018-11-21 | 1 | -10/+10 |
| |/ / |
|
| * | | Remove debug print in RasterizerStorageGLES3 | Rémi Verschelde | 2018-11-20 | 1 | -11/+0 |
| * | | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky | 2018-11-19 | 1 | -5/+6 |
| * | | Don't post process on tiny render targets, fixes #19628 | Juan Linietsky | 2018-11-19 | 1 | -2/+2 |
| * | | Fix crash on canvas with BG_MODE_KEEP, closes #19590 | Juan Linietsky | 2018-11-19 | 1 | -1/+3 |
| * | | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky | 2018-11-19 | 2 | -0/+9 |
| * | | Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 | Juan Linietsky | 2018-11-19 | 1 | -2/+7 |
| * | | Properly reset canvas state after drawing, fixes #18860 | Juan Linietsky | 2018-11-18 | 1 | -3/+9 |
| * | | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde | 2018-11-18 | 1 | -2/+3 |
| |\ \ |
|
| | * | | Use hint_color when getting shader default params | JFonS | 2018-11-16 | 1 | -2/+3 |
| * | | | Removed unnecessary assignments | Wilson E. Alvarez | 2018-11-17 | 1 | -6/+0 |
| * | | | Fix shader bug likely introduced recently. | Juan Linietsky | 2018-11-16 | 1 | -2/+2 |
| * | | | Ensure environment radiance is not used on refprobe interiors, fixes #17868 | Juan Linietsky | 2018-11-16 | 1 | -0/+4 |
| * | | | Removed unnecesary normal multiplication (only culling was really needed), fi... | Juan Linietsky | 2018-11-16 | 2 | -5/+1 |
| * | | | Proxies were being mishandled, leading to the now fixed #17651 | Juan Linietsky | 2018-11-16 | 2 | -6/+8 |
| |/ / |
|
| * | | Do not error on empty shader, just treat it as invalid by default. Fixes #15998. | Juan Linietsky | 2018-11-14 | 1 | -0/+4 |
| * | | Merge pull request #23248 from dlasalle/fog | Juan Linietsky | 2018-11-14 | 3 | -4/+16 |
| |\ \ |
|
| | * | | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | 2018-11-13 | 3 | -4/+16 |
| * | | | Merge pull request #23702 from JFonS/fix_2d_particles_scale | Juan Linietsky | 2018-11-14 | 2 | -0/+9 |
| |\ \ \ |
|
| | * | | | Make 2D particles work OOTB (again) | JFonS | 2018-11-13 | 2 | -0/+9 |
| * | | | | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky | 2018-11-14 | 3 | -47/+36 |
| |/ / / |
|
| * | | | Merge pull request #22639 from tagcup/opt | Rémi Verschelde | 2018-11-12 | 1 | -31/+24 |
| |\ \ \ |
|