| Commit message (Expand) | Author | Age | Files | Lines |
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 2 | -0/+38 |
| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 5 | -36/+38 |
| * | -Restored support for Canvas BG mode on Environment | Juan Linietsky | 2017-06-24 | 3 | -2/+70 |
| * | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 4 | -3/+43 |
| * | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | 2017-06-21 | 3 | -62/+112 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 5 | -1/+215 |
| * | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 2 | -13/+37 |
| * | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 3 | -38/+94 |
| * | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky | 2017-06-17 | 2 | -1/+7 |
| * | Fix transparent background rendering, closes #8703 | Juan Linietsky | 2017-06-17 | 3 | -3/+18 |
| * | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | 2017-06-17 | 2 | -0/+22 |
| * | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 3 | -0/+22 |
| * | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 2017-06-16 | 8 | -16/+10 |
| * | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky | 2017-06-16 | 3 | -14/+14 |
| * | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 3 | -52/+15 |
| * | Fixed memory leaks | Marc Gilleron | 2017-06-16 | 1 | -0/+1 |
| * | fix bug related to unshaded materials not working on MSVC. Not cleanest solut... | Juan Linietsky | 2017-06-15 | 2 | -10/+13 |
| * | Remove error spam on Intel, closes #8665 | Juan Linietsky | 2017-06-15 | 2 | -6/+1 |
| * | Merge pull request #9109 from RandomShaper/optimize-2d-lighting | Juan Linietsky | 2017-06-14 | 3 | -0/+8 |
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| | * | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez | 2017-06-15 | 2 | -0/+7 |
| | * | Add missing initializer for RasterizerStorageGLES3::Shader::ubo_size | Pedro J. Estébanez | 2017-06-09 | 1 | -0/+1 |
| * | | Fix _draw_polygon colors and uvs | Juan Linietsky | 2017-06-14 | 1 | -3/+3 |
| * | | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky | 2017-06-14 | 5 | -156/+23 |
| * | | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 4 | -11/+16 |
| * | | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky | 2017-06-13 | 3 | -13/+13 |
| * | | Merge pull request #8835 from ippan/particles_shader_index | Juan Linietsky | 2017-06-12 | 1 | -0/+1 |
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| | * | | add index to particles glsl | PanPan | 2017-05-19 | 1 | -0/+1 |
| * | | | Fix bug breaking shader when skeleton+tangents were used, closes #8673 | Juan Linietsky | 2017-06-12 | 1 | -1/+1 |
| * | | | Fix empty shader related crash, closes #8314 | Juan Linietsky | 2017-06-12 | 2 | -1/+6 |
| * | | | Fixed _draw_polygon, should help fix other bugs.. | Juan Linietsky | 2017-06-12 | 2 | -96/+60 |
| * | | | Restored everything related to information polling, and added information box... | Juan Linietsky | 2017-06-11 | 4 | -30/+154 |
| * | | | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 4 | -138/+246 |
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| * | | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -3/+3 |
| * | | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 6 | -161/+168 |
| * | | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -0/+1 |
| * | | Fog is complete! | Juan Linietsky | 2017-06-07 | 3 | -0/+183 |
| * | | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | 2017-06-05 | 8 | -47/+194 |
| * | | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | 2017-06-05 | 4 | -45/+45 |
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| | * | | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 4 | -45/+45 |
| * | | | Added depth texture support (using parallax) to default material. | Juan Linietsky | 2017-06-04 | 1 | -0/+5 |
| * | | | subsurface scattering is fixed and working again | Juan Linietsky | 2017-06-03 | 6 | -19/+27 |
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| * | | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky | 2017-06-02 | 1 | -1/+1 |
| * | | GI probes working back again | Juan Linietsky | 2017-06-01 | 1 | -4/+4 |
| * | | Rework shading modes and change location of light shader | Juan Linietsky | 2017-06-01 | 7 | -24/+87 |
| * | | stuff got modified :( | Juan Linietsky | 2017-05-31 | 1 | -2/+3 |
| * | | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 3 | -56/+41 |
| * | | Several fixes related to PBR and Environment | Juan Linietsky | 2017-05-30 | 5 | -32/+47 |
| * | | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | 2017-05-26 | 2 | -16/+54 |
| * | | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky | 2017-05-25 | 6 | -82/+148 |
| * | | More fixes for iOS Godot 3.0 | BastiaanOlij | 2017-05-23 | 1 | -0/+5 |