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* Ability to restart particle system with a function callJuan Linietsky2017-06-252-0/+38
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-255-36/+38
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-243-2/+70
* Small fixes required to get platformer to work.Juan Linietsky2017-06-234-3/+43
* -Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky2017-06-213-62/+112
* 2D GPU Particles working..Juan Linietsky2017-06-215-1/+215
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-182-13/+37
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-173-38/+94
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-172-1/+7
* Fix transparent background rendering, closes #8703Juan Linietsky2017-06-173-3/+18
* Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-172-0/+22
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-163-0/+22
* TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-168-16/+10
* Cleaned up Screen Space Reflections, closes #8119Juan Linietsky2017-06-163-14/+14
* Fixes to SSR, WIP.Juan Linietsky2017-06-163-52/+15
* Fixed memory leaksMarc Gilleron2017-06-161-0/+1
* fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky2017-06-152-10/+13
* Remove error spam on Intel, closes #8665Juan Linietsky2017-06-152-6/+1
* Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky2017-06-143-0/+8
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| * Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-152-0/+7
| * Add missing initializer for RasterizerStorageGLES3::Shader::ubo_sizePedro J. Estébanez2017-06-091-0/+1
* | Fix _draw_polygon colors and uvsJuan Linietsky2017-06-141-3/+3
* | Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-145-156/+23
* | -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-134-11/+16
* | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky2017-06-133-13/+13
* | Merge pull request #8835 from ippan/particles_shader_indexJuan Linietsky2017-06-121-0/+1
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| * | add index to particles glslPanPan2017-05-191-0/+1
* | | Fix bug breaking shader when skeleton+tangents were used, closes #8673Juan Linietsky2017-06-121-1/+1
* | | Fix empty shader related crash, closes #8314Juan Linietsky2017-06-122-1/+6
* | | Fixed _draw_polygon, should help fix other bugs..Juan Linietsky2017-06-122-96/+60
* | | Restored everything related to information polling, and added information box...Juan Linietsky2017-06-114-30/+154
* | | Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-114-138/+246
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* | renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-3/+3
* | -Restored multithread capability to VisualServerJuan Linietsky2017-06-096-161/+168
* | -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-0/+1
* | Fog is complete!Juan Linietsky2017-06-073-0/+183
* | -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-058-47/+194
* | Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-054-45/+45
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| * | renamed all Rect2.pos to Rect2.positionalexholly2017-06-044-45/+45
* | | Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-041-0/+5
* | | subsurface scattering is fixed and working againJuan Linietsky2017-06-036-19/+27
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* | many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-021-1/+1
* | GI probes working back againJuan Linietsky2017-06-011-4/+4
* | Rework shading modes and change location of light shaderJuan Linietsky2017-06-017-24/+87
* | stuff got modified :(Juan Linietsky2017-05-311-2/+3
* | rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-313-56/+41
* | Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-305-32/+47
* | -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-262-16/+54
* | Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-256-82/+148
* | More fixes for iOS Godot 3.0BastiaanOlij2017-05-231-0/+5