| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973 | Spartan322 | 2024-11-27 | 1 | -6/+5 |
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| * | Fix gl_compatibility lightmap uniforms not being set | Jamie Pate | 2024-11-23 | 1 | -6/+5 |
* | | Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce | Spartan322 | 2024-11-26 | 5 | -90/+105 |
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| * | Merge pull request #99548 from Repiteo/style/clang-format-19-options | Thaddeus Crews | 2024-11-22 | 1 | -1/+0 |
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| | * | Style: Add 19.1.0 LLVM options to `.clang-format` | Thaddeus Crews | 2024-11-22 | 1 | -1/+0 |
| * | | Mask out shadows on CanvasItems that don't have a matching item_shadow_mask | clayjohn | 2024-11-21 | 4 | -78/+94 |
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| * | Allow `SCREEN_UV` to be used in light function of spatial shader | Chaosus | 2024-11-19 | 1 | -11/+11 |
* | | Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef | Spartan322 | 2024-11-19 | 7 | -28/+34 |
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| * | Merge pull request #98683 from clayjohn/wireframe | Thaddeus Crews | 2024-11-18 | 1 | -2/+2 |
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| | * | Ensure shadow material and mesh are not used with wireframe mode | clayjohn | 2024-11-16 | 1 | -2/+2 |
| * | | Merge pull request #98788 from Bonkahe/master | Thaddeus Crews | 2024-11-18 | 2 | -0/+5 |
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| | * | | Implemented multimesh_get_buffer_rd_rid function into RenderingServer. | David House | 2024-11-14 | 2 | -0/+5 |
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| * / | Reduce shader permutations in the compatibility backend | clayjohn | 2024-11-15 | 4 | -26/+27 |
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* | | Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97 | Spartan322 | 2024-11-11 | 1 | -17/+28 |
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| * | Merge pull request #98307 from clayjohn/Light2D-shadow-projection | Thaddeus Crews | 2024-11-10 | 1 | -17/+28 |
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| | * | Precompute projection matrices when rendering 2D shadows | clayjohn | 2024-10-18 | 1 | -17/+28 |
* | | | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f | Spartan322 | 2024-11-06 | 9 | -3/+283 |
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| * | | Merge pull request #86138 from EnlightenedOne/master | Thaddeus Crews | 2024-11-04 | 2 | -1/+7 |
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| | * | | Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 | EnlightenedOne | 2024-11-02 | 2 | -1/+7 |
| * | | | Merge pull request #93401 from Repiteo/style/clang-tidy-fixes | Thaddeus Crews | 2024-11-04 | 1 | -1/+1 |
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| | * | | | Style: Apply `clang-tidy` fixes (superficial) | Thaddeus Crews | 2024-11-04 | 1 | -1/+1 |
| * | | | | Merge pull request #96705 from elmajime/camera_from_external_feed | Thaddeus Crews | 2024-11-04 | 7 | -1/+271 |
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| | * | | | Added external camera feed from external plugin on Android | maxime.chambefort | 2024-10-30 | 7 | -1/+271 |
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* | | | | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122 | Spartan322 | 2024-11-02 | 4 | -19/+41 |
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| * | | | Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle" | clayjohn | 2024-10-29 | 4 | -19/+41 |
* | | | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c | Spartan322 | 2024-10-30 | 7 | -33/+33 |
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| * | | | Set clang-format `RemoveSemicolon` rule to `true` | Adam Scott | 2024-10-25 | 7 | -33/+33 |
* | | | | Merge pull request #818 from Spartan322/fixup/copyright-headers | George L. Albany | 2024-10-27 | 36 | -72/+72 |
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| * | | | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 36 | -72/+72 |
* | | | | | Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b | Spartan322 | 2024-10-26 | 1 | -2/+2 |
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| * | | | Merge pull request #98448 from Chaosus/shader_global_builtins | Yuri Rubinsky | 2024-10-25 | 1 | -2/+2 |
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| | * | | | Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global | Chaosus | 2024-10-24 | 1 | -2/+2 |
* | | | | | Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5 | Spartan322 | 2024-10-24 | 2 | -0/+20 |
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| * | | | | Merge pull request #85338 from EMBYRDEV/shadow-caster-mask | Thaddeus Crews | 2024-10-24 | 2 | -0/+20 |
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| | * | | | Add `shadow_caster_mask` to Light3D. | Hannah Crawford | 2024-08-12 | 2 | -0/+20 |
* | | | | | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1 | Spartan322 | 2024-10-22 | 3 | -32/+38 |
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| * | | | | Merge pull request #98294 from Calinou/texture-placeholders-use-shared-copy | Thaddeus Crews | 2024-10-21 | 2 | -32/+36 |
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| | * | | | | Use a shared copy of placeholder textures, tweak placeholder appearance | Hugo Locurcio | 2024-10-18 | 2 | -32/+36 |
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| * / | | | Don't include `core/io/image.h` in `core/os/os.h` | Yevhen Babiichuk (DustDFG) | 2024-10-18 | 2 | -0/+2 |
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* | | | | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6 | Spartan322 | 2024-10-14 | 7 | -7/+36 |
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| * | | | Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton | Thaddeus Crews | 2024-10-10 | 2 | -4/+4 |
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| | * | | | Use local vector for skeleton | Nazarii | 2024-10-02 | 2 | -4/+4 |
| * | | | | Merge pull request #94952 from alvinhochun/angle-d3d11-flip-y | Thaddeus Crews | 2024-10-10 | 2 | -3/+28 |
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| | * | | | | Optimize ANGLE on D3D11 to remove an extra blit | Alvin Wong | 2024-07-31 | 2 | -3/+28 |
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| * | | | | Merge pull request #96819 from clayjohn/GLES3-instance-uniforms | Clay John | 2024-10-07 | 3 | -0/+4 |
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| | * | | | Implement instance uniforms in Compatibility renderer | clayjohn | 2024-09-10 | 3 | -0/+4 |
* | | | | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 36 | -0/+72 |
* | | | | | Rebrand Godot to Redot | Randolph W. Aarseth II | 2024-10-11 | 1 | -2/+2 |
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* | | / | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add... | Dario | 2024-10-02 | 5 | -7/+8 |
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* | | | Merge pull request #97676 from clayjohn/GLES3-sky-quality | Rémi Verschelde | 2024-10-02 | 1 | -7/+11 |
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