| Commit message (Expand) | Author | Age | Files | Lines |
| * | Add MeshStorage to GLES3 | clayjohn | 2022-04-28 | 4 | -51/+1507 |
| * | Fix typo after #60503 | Rémi Verschelde | 2022-04-28 | 1 | -1/+1 |
| * | Merge pull request #60503 from clayjohn/OPENGL-3D | Rémi Verschelde | 2022-04-28 | 19 | -2198/+4759 |
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| | * | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn | 2022-04-26 | 19 | -2198/+4759 |
| * | | Fix cppcheck const parameters | Markus Sauermann | 2022-04-28 | 2 | -2/+2 |
| * | | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | 2022-04-27 | 2 | -17/+17 |
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| | * | | Fix more issues found by cppcheck. | bruvzg | 2022-04-20 | 2 | -17/+17 |
| * | | | Fix "ortogonal" -> "orthogonal" typo in rasterizer code | Hugo Locurcio | 2022-04-26 | 2 | -2/+2 |
| * | | | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | 2022-04-25 | 1 | -4/+0 |
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| | * | | Implement Label3D node. | bruvzg | 2022-04-22 | 1 | -4/+0 |
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| * / | Fixed ambiguous reference to "Shader" and "Material" classes in drivers/gles3... | Shnazzy | 2022-04-22 | 1 | -58/+59 |
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| * | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | 2022-04-20 | 1 | -1/+1 |
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| | * | Add Vector4 to VisualShader | Hendrik Brucker | 2022-04-12 | 1 | -1/+1 |
| * | | Initialize OpenGL before rasterizers in GLES3 | clayjohn | 2022-04-19 | 7 | -61/+64 |
| * | | Moved particles into ParticlesStorage | Bastiaan Olij | 2022-04-17 | 5 | -269/+398 |
| * | | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij | 2022-04-17 | 5 | -343/+475 |
| * | | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | 2022-04-17 | 14 | -1423/+1208 |
| * | | Make FileAccess and DirAccess classes reference counted. | bruvzg | 2022-04-11 | 1 | -8/+6 |
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| * | Fix some issues found by cppcheck. | bruvzg | 2022-04-06 | 3 | -9/+6 |
| * | Style: Apply clang-tidy to current code, add `readability-redundant-member-init` | Rémi Verschelde | 2022-04-04 | 1 | -1/+1 |
| * | Zero initialize all pointer class and struct members | Rémi Verschelde | 2022-04-04 | 3 | -11/+11 |
| * | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij | 2022-04-02 | 5 | -335/+471 |
| * | Extract global variable, shader and material storage | Bastiaan Olij | 2022-03-31 | 8 | -1142/+1307 |
| * | Extract Decal and Decal atlas from Storage class | Bastiaan Olij | 2022-03-21 | 5 | -59/+145 |
| * | Rename several transform built-ins in shaders | Yuri Roubinsky | 2022-03-18 | 5 | -28/+28 |
| * | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio | 2022-03-17 | 2 | -5/+5 |
| * | Split dummy renderer classes into separate files | Bastiaan Olij | 2022-03-16 | 15 | -1890/+2325 |
| * | Change some math macros to constexpr | kobewi | 2022-03-09 | 1 | -1/+1 |
| * | Remove unused `shadow_color` property from Light3D | Hugo Locurcio | 2022-03-04 | 2 | -4/+0 |
| * | GLES3: Fix `-Wmaybe-uninitialized` warning for MipMaps::Size | Rémi Verschelde | 2022-03-04 | 1 | -15/+9 |
| * | Implement distance fade properties in OmniLight3D and SpotLight3D | Hugo Locurcio | 2022-02-25 | 2 | -0/+4 |
| * | Use Filament specular models and parametrization | clayjohn | 2022-02-22 | 1 | -4/+4 |
| * | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | 2022-02-16 | 4 | -4/+11 |
| * | Add Particle Shader Userdata | reduz | 2022-02-15 | 2 | -0/+4 |
| * | Enable 16-bit shadow atlas by default in the RenderingServer methods | Hugo Locurcio | 2022-02-04 | 1 | -2/+2 |
| * | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke | 2022-01-29 | 5 | -134/+126 |
| * | add support for glow maps | Ansraer | 2022-01-20 | 2 | -2/+2 |
| * | Revert "Add new scaling modes for splash screen" | Rémi Verschelde | 2022-01-19 | 2 | -62/+27 |
| * | Add new scaling modes for splash screen | Samuel Pedrajas | 2022-01-18 | 2 | -27/+62 |
| * | Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades | Rémi Verschelde | 2022-01-18 | 2 | -2/+2 |
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| | * | Allow using between 1 and 8 cascades for SDFGI | Hugo Locurcio | 2022-01-17 | 2 | -2/+2 |
| * | | Remove property hints referencing unsupported svgz extension | Rémi Verschelde | 2022-01-17 | 1 | -2/+0 |
| * | | Remove support for PVRTC texture encoding and decoding | Hugo Locurcio | 2022-01-14 | 2 | -71/+6 |
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| * | Remove mistakenly added author info | clayjohn | 2022-01-12 | 1 | -3/+0 |
| * | New OpenGL batching canvas renderer | clayjohn | 2022-01-11 | 36 | -9222/+1960 |
| * | WIP New GLES3 Shader Compiler | reduz | 2022-01-11 | 16 | -1665/+3463 |
| * | Fix typos with codespell | Rémi Verschelde | 2022-01-07 | 1 | -1/+1 |
| * | Added material_overlay property to MeshInstance3D | Fernando Cosentino | 2022-01-05 | 2 | -0/+4 |
| * | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter | Rémi Verschelde | 2022-01-04 | 2 | -0/+5 |
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| | * | Add `RenderingServer.get_video_adapter_type()` method | Hugo Locurcio | 2021-12-10 | 2 | -0/+5 |