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* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-262-16/+54
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-256-82/+148
* More fixes for iOS Godot 3.0BastiaanOlij2017-05-231-0/+5
* Added texture_get_texidBastiaanOlij2017-05-202-0/+9
* Merge pull request #8793 from ippan/shader_varyingRémi Verschelde2017-05-181-1/+1
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| * fix varying in 3.0 shaderPanPan2017-05-171-1/+1
* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-174-42/+43
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* Revert "Particles potential crash fix"Andreas Haas2017-05-151-2/+0
* Particles potential crash fixhonix2017-05-151-0/+2
* Merge pull request #8589 from tagcup/dxt1_fixRémi Verschelde2017-05-021-1/+1
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| * Use correct mode for DXT1 textures.Ferenc Arn2017-04-291-1/+1
* | Fix compilation for UWPGeorge Marques2017-04-291-1/+1
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* Fix property warnings and hide some debug printsRémi Verschelde2017-04-233-11/+5
* Merge pull request #8388 from Dobbias/fix_#8381Rémi Verschelde2017-04-181-6/+6
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| * replaced incompatible keywords/functionDobbias2017-04-131-6/+6
* | Fix FBO depth texture formatL. Krause2017-04-151-2/+2
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* -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-0/+1
* Restored (And auto-generated) splash imageJuan Linietsky2017-04-092-0/+58
* -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-1/+1
* Particle system is complete. Rejoice!Juan Linietsky2017-04-085-39/+286
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0812-0/+12
* Fix build on older GCC versionsRémi Verschelde2017-04-071-1/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-069-236/+520
* Merge pull request #8211 from robertdhernandez/NinePatch-FixRémi Verschelde2017-04-031-13/+13
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| * Fixed AtlasTexture being incorrectlyRobert Hernandez2017-03-301-13/+13
* | Fix failing to compile shader on Adreno GPUvolzhs2017-04-021-9/+9
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* Fix typos in source code using codespellRémi Verschelde2017-03-242-2/+2
* Several fixes to Android exporter and port.Juan Linietsky2017-03-231-89/+83
* Some WebGL 2 and build fixes/clean-upeska2017-03-171-2/+1
* more html5 fixesJuan Linietsky2017-03-141-0/+3
* Merge pull request #8009 from Calinou/directional_shadow_interpolationRémi Verschelde2017-03-131-2/+2
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| * Improve directional shadow filtering by using linear interpolationHugo Locurcio2017-03-111-2/+2
* | Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde2017-03-131-0/+1
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| * | Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez2017-03-081-0/+1
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* / converted skeletons from uniform to textureJuan Linietsky2017-03-124-143/+191
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* Make that Whole New World great againRémi Verschelde2017-03-051-1/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0512-6838/+5737
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0512-4/+288
* Added missing FIXMEs in PR #7878Ferenc Arn2017-03-021-1/+1
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-283-1/+3
* Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...Juan Linietsky2017-02-226-29/+51
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-213-3/+3
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-161-1/+1
* a ton of bug fixes to the rendererJuan Linietsky2017-02-165-31/+118
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-1/+5
* -begin of export work, not done yetJuan Linietsky2017-02-151-4/+4
* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-084-33/+150
* shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-065-8/+24
* ability to adjust propagation in gi probeJuan Linietsky2017-02-062-0/+24
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-065-7/+86