| Commit message (Expand) | Author | Age | Files | Lines |
| * | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | 2017-05-26 | 2 | -16/+54 |
| * | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky | 2017-05-25 | 6 | -82/+148 |
| * | More fixes for iOS Godot 3.0 | BastiaanOlij | 2017-05-23 | 1 | -0/+5 |
| * | Added texture_get_texid | BastiaanOlij | 2017-05-20 | 2 | -0/+9 |
| * | Merge pull request #8793 from ippan/shader_varying | Rémi Verschelde | 2017-05-18 | 1 | -1/+1 |
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| | * | fix varying in 3.0 shader | PanPan | 2017-05-17 | 1 | -1/+1 |
| * | | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 4 | -42/+43 |
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| * | Revert "Particles potential crash fix" | Andreas Haas | 2017-05-15 | 1 | -2/+0 |
| * | Particles potential crash fix | honix | 2017-05-15 | 1 | -0/+2 |
| * | Merge pull request #8589 from tagcup/dxt1_fix | Rémi Verschelde | 2017-05-02 | 1 | -1/+1 |
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| | * | Use correct mode for DXT1 textures. | Ferenc Arn | 2017-04-29 | 1 | -1/+1 |
| * | | Fix compilation for UWP | George Marques | 2017-04-29 | 1 | -1/+1 |
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| * | Fix property warnings and hide some debug prints | Rémi Verschelde | 2017-04-23 | 3 | -11/+5 |
| * | Merge pull request #8388 from Dobbias/fix_#8381 | Rémi Verschelde | 2017-04-18 | 1 | -6/+6 |
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| | * | replaced incompatible keywords/function | Dobbias | 2017-04-13 | 1 | -6/+6 |
| * | | Fix FBO depth texture format | L. Krause | 2017-04-15 | 1 | -2/+2 |
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| * | -Fixed crash with splash screen on windows | Juan Linietsky | 2017-04-09 | 1 | -0/+1 |
| * | Restored (And auto-generated) splash image | Juan Linietsky | 2017-04-09 | 2 | -0/+58 |
| * | -Fix eternal black screen on Windows | Juan Linietsky | 2017-04-09 | 1 | -1/+1 |
| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 5 | -39/+286 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 12 | -0/+12 |
| * | Fix build on older GCC versions | Rémi Verschelde | 2017-04-07 | 1 | -1/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 9 | -236/+520 |
| * | Merge pull request #8211 from robertdhernandez/NinePatch-Fix | Rémi Verschelde | 2017-04-03 | 1 | -13/+13 |
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| | * | Fixed AtlasTexture being incorrectly | Robert Hernandez | 2017-03-30 | 1 | -13/+13 |
| * | | Fix failing to compile shader on Adreno GPU | volzhs | 2017-04-02 | 1 | -9/+9 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 2 | -2/+2 |
| * | Several fixes to Android exporter and port. | Juan Linietsky | 2017-03-23 | 1 | -89/+83 |
| * | Some WebGL 2 and build fixes/clean-up | eska | 2017-03-17 | 1 | -2/+1 |
| * | more html5 fixes | Juan Linietsky | 2017-03-14 | 1 | -0/+3 |
| * | Merge pull request #8009 from Calinou/directional_shadow_interpolation | Rémi Verschelde | 2017-03-13 | 1 | -2/+2 |
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| | * | Improve directional shadow filtering by using linear interpolation | Hugo Locurcio | 2017-03-11 | 1 | -2/+2 |
| * | | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde | 2017-03-13 | 1 | -0/+1 |
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| | * | | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | 2017-03-08 | 1 | -0/+1 |
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| * / | converted skeletons from uniform to texture | Juan Linietsky | 2017-03-12 | 4 | -143/+191 |
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| * | Make that Whole New World great again | Rémi Verschelde | 2017-03-05 | 1 | -1/+3 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 12 | -6838/+5737 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 12 | -4/+288 |
| * | Added missing FIXMEs in PR #7878 | Ferenc Arn | 2017-03-02 | 1 | -1/+1 |
| * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 3 | -1/+3 |
| * | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ... | Juan Linietsky | 2017-02-22 | 6 | -29/+51 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 3 | -3/+3 |
| * | Correct hash behavior for floating point numbers | Hein-Pieter van Braam | 2017-02-16 | 1 | -1/+1 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 5 | -31/+118 |
| * | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -1/+5 |
| * | -begin of export work, not done yet | Juan Linietsky | 2017-02-15 | 1 | -4/+4 |
| * | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 4 | -33/+150 |
| * | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 5 | -8/+24 |
| * | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 2 | -0/+24 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 5 | -7/+86 |