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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
pulseaudio
/
audio_driver_pulseaudio.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Added support for single channel inputs for PulseAudio
Marcelo Fernandez
2018-07-27
1
-1
/
+3
*
Implemented capture device selection for PulseAudio (marcelofg55)
Saracen
2018-07-27
1
-0
/
+15
*
Modified Microphone implementation to handle only one device at a time (WIP)
Marcelo Fernandez
2018-07-27
1
-5
/
+5
*
Experimental microphone support.
Saracen
2018-07-27
1
-0
/
+5
*
Fix PulseAudio problems with 8 channels devices
Marcelo Fernandez
2018-04-12
1
-1
/
+1
*
Added new audio device functions to set/get the audio device
Marcelo Fernandez
2018-03-26
1
-2
/
+24
*
Support for uneven amount of channels on PulseAudio
Marcelo Fernandez
2018-03-01
1
-1
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-2
/
+7
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-12
1
-7
/
+4
*
Corrections to audio buffer size calculations
Marcelo Fernandez
2017-09-01
1
-0
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-15
/
+13
*
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-26
1
-0
/
+5
*
Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich
2014-12-19
1
-0
/
+79