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path: root/drivers/vulkan/rendering_device_vulkan.h
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* Rewrote how barriers work for faster renderingreduz2021-02-041-1/+16
* Reorganize RenderingDevice barriersreduz2021-01-261-10/+11
* Add named resources and debug labels in RenderDocclayjohn2021-01-251-0/+6
* Added GPU based cluster builderreduz2021-01-191-7/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Fix error spam on wrong attachmentreduz2020-12-191-6/+7
* Reimplement skeletons and blend shapesreduz2020-12-161-1/+1
* Initialize class/struct variables with default values in core/ and drivers/Rafał Mikrut2020-11-231-115/+111
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ...Juan Linietsky2020-10-191-0/+1
* Revert "Synchronization validation fix patch set 3 (inclusive of all previous...Juan Linietsky2020-10-191-1/+0
* Add barrier for buffer gettingJohn Zulauf2020-10-161-0/+1
* Fix spelling & grammar in comments, docs, and messagesAndy Maloney2020-07-211-4/+4
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-7/+25
* Vulkan: Initialize struct members on declarationRémi Verschelde2020-06-031-116/+51
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-9/+0
* New lightmapperJuan Linietsky2020-05-101-0/+2
* Add proper type to most public API uses of ArrayJuan Linietsky2020-04-211-9/+9
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-2/+2
* Ability to create local RenderingDevice instances.Juan Linietsky2020-04-181-3/+14
* Implement MSAAJuan Linietsky2020-04-121-0/+1
* Moved most of the effect code to compute.Juan Linietsky2020-04-111-0/+2
* Merge pull request #36919 from nekomatata/android-vulkan-renderingRémi Verschelde2020-04-091-0/+2
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| * Display Server supportPouleyKetchoupp2020-04-081-0/+2
* | Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit buildsRémi Verschelde2020-04-061-1/+1
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* Replace NULL with nullptrlupoDharkael2020-04-021-4/+4
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-3/+3
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-4/+4
* rendering_vulkan: VertexDescriptionKey equal comparator was checking only the...Mateo Dev .592020-02-191-1/+3
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-10/+10
* Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde2020-02-111-2/+2
* Several fixes to GIProbesJuan Linietsky2020-02-111-0/+1
* Use a different strategy to get textures from GPU (via buffers), for more com...Juan Linietsky2020-02-111-1/+1
* More GIProbe work and fixesJuan Linietsky2020-02-111-2/+1
* GIProbes working.Juan Linietsky2020-02-111-13/+28
* Untested support for compute shadersJuan Linietsky2020-02-111-4/+108
* Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky2020-02-111-0/+35
* Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky2020-02-111-0/+2
* Environment sky more or less working.Juan Linietsky2020-02-111-2/+3
* Yay very basic 3D (only white) finally shows.Juan Linietsky2020-02-111-1/+3
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-2/+3
* Merge pull request #29993 from bruvzg/vulkanRémi Verschelde2020-02-111-0/+41
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| * Add runtime GLES2 / Vulkan context selection.bruvzg2020-02-111-0/+11
| * Add static Vulkan loader.bruvzg2020-02-111-0/+30
* | Added a spinlock template as well as a thread work pool class.Juan Linietsky2020-02-111-13/+13
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* Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky2020-02-111-4/+3
* Custom material support seems complete.Juan Linietsky2020-02-111-38/+133
* Modified light rendering to make it more compatible.Juan Linietsky2020-02-111-1/+6
* Normalmapping and Specularmapping working in 2D engineJuan Linietsky2020-02-111-1/+1