| Commit message (Expand) | Author | Age | Files | Lines |
* | Rewrote how barriers work for faster rendering | reduz | 2021-02-04 | 1 | -1/+16 |
* | Reorganize RenderingDevice barriers | reduz | 2021-01-26 | 1 | -10/+11 |
* | Add named resources and debug labels in RenderDoc | clayjohn | 2021-01-25 | 1 | -0/+6 |
* | Added GPU based cluster builder | reduz | 2021-01-19 | 1 | -7/+3 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Fix error spam on wrong attachment | reduz | 2020-12-19 | 1 | -6/+7 |
* | Reimplement skeletons and blend shapes | reduz | 2020-12-16 | 1 | -1/+1 |
* | Initialize class/struct variables with default values in core/ and drivers/ | Rafał Mikrut | 2020-11-23 | 1 | -115/+111 |
* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -2/+2 |
* | Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ... | Juan Linietsky | 2020-10-19 | 1 | -0/+1 |
* | Revert "Synchronization validation fix patch set 3 (inclusive of all previous... | Juan Linietsky | 2020-10-19 | 1 | -1/+0 |
* | Add barrier for buffer getting | John Zulauf | 2020-10-16 | 1 | -0/+1 |
* | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | 2020-07-21 | 1 | -4/+4 |
* | Addition of SDFGI for open world global illumination | Juan Linietsky | 2020-06-26 | 1 | -7/+25 |
* | Vulkan: Initialize struct members on declaration | Rémi Verschelde | 2020-06-03 | 1 | -116/+51 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -9/+0 |
* | New lightmapper | Juan Linietsky | 2020-05-10 | 1 | -0/+2 |
* | Add proper type to most public API uses of Array | Juan Linietsky | 2020-04-21 | 1 | -9/+9 |
* | Exposed RenderingDevice to script API | Juan Linietsky | 2020-04-20 | 1 | -2/+2 |
* | Ability to create local RenderingDevice instances. | Juan Linietsky | 2020-04-18 | 1 | -3/+14 |
* | Implement MSAA | Juan Linietsky | 2020-04-12 | 1 | -0/+1 |
* | Moved most of the effect code to compute. | Juan Linietsky | 2020-04-11 | 1 | -0/+2 |
* | Merge pull request #36919 from nekomatata/android-vulkan-rendering | Rémi Verschelde | 2020-04-09 | 1 | -0/+2 |
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| * | Display Server support | PouleyKetchoupp | 2020-04-08 | 1 | -0/+2 |
* | | Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds | Rémi Verschelde | 2020-04-06 | 1 | -1/+1 |
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* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -4/+4 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -1/+1 |
* | Added a Window node, and made it the scene root. | Juan Linietsky | 2020-03-26 | 1 | -3/+3 |
* | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 1 | -4/+4 |
* | rendering_vulkan: VertexDescriptionKey equal comparator was checking only the... | Mateo Dev .59 | 2020-02-19 | 1 | -1/+3 |
* | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 1 | -10/+10 |
* | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | 2020-02-11 | 1 | -2/+2 |
* | Several fixes to GIProbes | Juan Linietsky | 2020-02-11 | 1 | -0/+1 |
* | Use a different strategy to get textures from GPU (via buffers), for more com... | Juan Linietsky | 2020-02-11 | 1 | -1/+1 |
* | More GIProbe work and fixes | Juan Linietsky | 2020-02-11 | 1 | -2/+1 |
* | GIProbes working. | Juan Linietsky | 2020-02-11 | 1 | -13/+28 |
* | Untested support for compute shaders | Juan Linietsky | 2020-02-11 | 1 | -4/+108 |
* | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | 2020-02-11 | 1 | -0/+35 |
* | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky | 2020-02-11 | 1 | -0/+2 |
* | Environment sky more or less working. | Juan Linietsky | 2020-02-11 | 1 | -2/+3 |
* | Yay very basic 3D (only white) finally shows. | Juan Linietsky | 2020-02-11 | 1 | -1/+3 |
* | Base 3D engine done, still untested, though. | Juan Linietsky | 2020-02-11 | 1 | -2/+3 |
* | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde | 2020-02-11 | 1 | -0/+41 |
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| * | Add runtime GLES2 / Vulkan context selection. | bruvzg | 2020-02-11 | 1 | -0/+11 |
| * | Add static Vulkan loader. | bruvzg | 2020-02-11 | 1 | -0/+30 |
* | | Added a spinlock template as well as a thread work pool class. | Juan Linietsky | 2020-02-11 | 1 | -13/+13 |
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* | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky | 2020-02-11 | 1 | -4/+3 |
* | Custom material support seems complete. | Juan Linietsky | 2020-02-11 | 1 | -38/+133 |
* | Modified light rendering to make it more compatible. | Juan Linietsky | 2020-02-11 | 1 | -1/+6 |
* | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky | 2020-02-11 | 1 | -1/+1 |