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Redot Engine – Multi-platform 2D and 3D game engine
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Make inclusion of Godot version in shader hash universal
Pedro J. Estébanez
2023-01-09
1
-2
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+1
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Properly map shader language texture hints to sampler hints in GLES3 renderer
clayjohn
2023-01-06
1
-24
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+24
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
77
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+2233
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Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2023-01-03
3
-6
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+6
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Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
2
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+5
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Cleanup and improve sky render
Bastiaan Olij
2022-12-23
2
-0
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+5
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Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
1
-4
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+9
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Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
1
-4
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+9
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Fix reading Unicode from stdio.
bruvzg
2022-12-21
2
-6
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+2
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Merge pull request #65376 from reduz/astc-support
Rémi Verschelde
2022-12-20
1
-6
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+19
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Implement basic ASTC support
Juan Linietsky
2022-12-20
1
-6
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+19
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Merge pull request #70091 from clayjohn/bone-aabbs
Rémi Verschelde
2022-12-17
2
-21
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+0
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Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...
clayjohn
2022-12-14
2
-21
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Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-17
4
-6
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+33
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Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-16
4
-6
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+33
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Merge pull request #70163 from clayjohn/particles-sdf
Rémi Verschelde
2022-12-17
2
-7
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+10
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Transform sdf xfrom by particle emission transform when particles are in glob...
clayjohn
2022-12-16
2
-7
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+10
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Merge pull request #70133 from lyuma/negative_scale_backface
Rémi Verschelde
2022-12-17
1
-1
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+1
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Flip culling when rendering a camera with negative scale
Lyuma
2022-12-15
1
-1
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+1
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Merge pull request #70087 from clayjohn/mesh-aabb
Rémi Verschelde
2022-12-17
2
-1
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+4
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Cache mesh AABB when modified by skeleton and update instance AABB when
clayjohn
2022-12-14
2
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+4
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Implement boot image in OpenGL3 renderer
clayjohn
2022-12-16
1
-11
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+17
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Merge pull request #70065 from clayjohn/GLES3-attribs
Rémi Verschelde
2022-12-15
6
-207
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+235
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Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-15
6
-207
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+235
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Merge pull request #70016 from Chaosus/refactor_rd_shader_data
Yuri Rubinsky
2022-12-15
2
-411
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+109
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Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-15
2
-411
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+109
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Merge pull request #70104 from RandomShaper/vk_dev_asserts
Clay John
2022-12-15
1
-16
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+5
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Replace certain sanity checks with proper dev-only assertions in Vulkan RD
Pedro J. Estébanez
2022-12-15
1
-16
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+5
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Merge pull request #70102 from Chaosus/rd_remove_usage_indirect
Yuri Rubinsky
2022-12-15
2
-3
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+3
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Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
2
-3
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+3
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Fix typos with codespell
Rémi Verschelde
2022-12-15
1
-1
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+1
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Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Rémi Verschelde
2022-12-15
4
-575
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+66
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Refactor SPIR-V reflection into a generic RenderingDevice feature
Pedro J. Estébanez
2022-12-12
4
-341
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+43
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Tidy up some aspects of Vulkan RD
Pedro J. Estébanez
2022-12-12
2
-239
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+28
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Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
2
-6
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+0
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Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
2
-6
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Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
2
-6
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+8
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Merge pull request #69635 from BastiaanOlij/fix_get_buffer
Rémi Verschelde
2022-12-12
2
-7
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+7
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Fix barrier on buffer_get_data
Bastiaan Olij
2022-12-06
2
-7
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+7
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Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rémi Verschelde
2022-12-12
1
-1
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+1
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Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
1
-1
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+1
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Merge pull request #69901 from akien-mga/gles3-fix-scene-shader-omni-spot
Rémi Verschelde
2022-12-12
1
-29
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+22
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OpenGL: Fix scene shader error when using Omni or Spot but not both
Rémi Verschelde
2022-12-11
1
-29
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+22
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Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-11
2
-9
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+9
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Invalidate the previous index array after calling glBindVertexArray, as this ...
Malcolm Nixon
2022-12-10
1
-1
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+4
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Merge pull request #69735 from clayjohn/Particles2D-sdf
Rémi Verschelde
2022-12-08
2
-9
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+10
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Detect and report if 2D particles use the screen SDF
clayjohn
2022-12-07
2
-9
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+10
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Merge pull request #69733 from clayjohn/GLES3-skeleton-leak
Rémi Verschelde
2022-12-07
1
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+3
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Properly free Skeleton RID in RenderingServer.free()
clayjohn
2022-12-07
1
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+3
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Merge pull request #69322 from BastiaanOlij/fix_vulkan_versions
Rémi Verschelde
2022-12-06
2
-26
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+21
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