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* Changed bools to uint32_t as this may be a compiler bug..Juan Linietsky2017-08-291-4/+4
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* -Fixed screen edge SSAO filter, fixes #9678Juan Linietsky2017-08-292-2/+7
| | | | | -Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places
* removed DISCARD built in variable, replaced by actual discard GLSL ↵Juan Linietsky2017-08-292-12/+3
| | | | instruction, fixes #9677
* Merge pull request #10552 from RandomShaper/improve-posixRémi Verschelde2017-08-293-3/+19
|\ | | | | Improve Mac/UNIX conformance/reliability
| * Implement custom thread numbering for POSIXPedro J. Estébanez2017-08-242-2/+16
| | | | | | | | | | | | For every UNIX-derived (Android, Linux, macOS, iOS) flavor, a global counter is atomically incremented on thread start. That id is kept as thread-local storage. Therefore, thread ids are sequential numbers, trivially comparable. This improves the previous state of things, in which `pthread_t` were casted to `Thread::ID` and unportabily compared. Also big, ugly thread ids appeared.
| * Make OS::delay_usec() more reliable on UNIXPedro J. Estébanez2017-08-241-1/+3
| | | | | | | | | | | | | | Implemented with `nanosleep()`. `usleep()` is deprecated. Also loops to ensure that __at least__ the requested time is waited, accounting for spurious interruptions. May help in situations like reattempting to connect to the debugger.
* | Merge pull request #10683 from marcelofg55/rtaudio_buffer_fixRémi Verschelde2017-08-281-55/+20
|\ \ | | | | | | Fix RtAudio driver buffer_size incorrect calculation
| * | Fix RtAudio driver buffer_size incorrect calculationMarcelo Fernandez2017-08-271-55/+20
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* | | Merge pull request #10692 from marcelofg55/wasapi_driverRémi Verschelde2017-08-285-0/+450
|\ \ \ | | | | | | | | Added new WASAPI driver for Windows
| * | | Added new WASAPI driver for WindowsMarcelo Fernandez2017-08-275-0/+450
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* | | | Merge pull request #10662 from hoelzl/python3-v3Rémi Verschelde2017-08-282-2/+2
|\ \ \ \ | | | | | | | | | | Make build scripts Python 3 compatible
| * | | | Make build scripts Python3 compatibleMatthias Hoelzl2017-08-272-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
* | | | | -Moved script run to editor, removed from projectJuan Linietsky2017-08-271-1/+0
|/ / / / | | | | | | | | | | | | | | | | -fixed to code completion -fix shader crash bug reported by tagcup
* / / / Dead code tells no talesRémi Verschelde2017-08-2717-17123/+0
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* / / Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2775-75/+75
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* | Added/Fixed null pointer checksWilson E. Alvarez2017-08-261-4/+1
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* | -Massive clean up to gizmosJuan Linietsky2017-08-262-46/+0
| | | | | | | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
* | Fixed opaque unshaded materials, they go through the regular opaque render ↵Juan Linietsky2017-08-252-1/+11
| | | | | | | | list, closes #9917
* | Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
|/ | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* fix ssao issue with intel hd**** hardwaresGilles Roudiere2017-08-231-2/+3
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* Fade last cascade in directional shadow, closes #9779Juan Linietsky2017-08-221-1/+4
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* Invalid materials or shaders will now interrupt the next chain in materials, ↵Juan Linietsky2017-08-221-1/+1
| | | | closes #9570
* Fix Reindhart tonemapping, invalid type in signatureRémi Verschelde2017-08-221-1/+1
| | | | Fixes #10533.
* Several fixes to subsurface scattering. Closes #9530Juan Linietsky2017-08-214-71/+89
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* Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde2017-08-221-1/+0
|\ | | | | Removed unnecessary assignments
| * Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-1/+0
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* | Merge pull request #10433 from djrm/pr_svg_supportRémi Verschelde2017-08-212-2/+2
|\ \ | | | | | | SVG support
| * | Added support for SVGDaniel J. Ramirez2017-08-202-2/+2
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* | | Revert "Reworked change_dir to support symlinks"Juan Linietsky2017-08-211-23/+22
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* | Implemented missing opaque prepass render mode, fixes #9452Juan Linietsky2017-08-201-0/+10
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* Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354Juan Linietsky2017-08-201-1/+7
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* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-194-8/+46
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* Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky2017-08-191-0/+7
| | | | something else..
* Merge pull request #10406 from marcelofg55/closest_power_of_2Rémi Verschelde2017-08-186-19/+19
|\ | | | | Add closest_power_of_2 func and implement mix_rate/latency on OS X
| * Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-176-19/+19
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* | Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky2017-08-171-1/+1
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* Merge pull request #8144 from supagu/symlinkRémi Verschelde2017-08-171-22/+23
|\ | | | | Reworked change_dir to support symlinks
| * Reworked change_dir to support symlinksFabian Mathews2017-04-061-22/+23
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* | Fix particles emitting when emitting is set to false in sceneBojidar Marinov2017-08-161-0/+4
| | | | | | | | Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-1615-103/+103
| | | | | | | | Fixes #10244.
* | Merge pull request #10343 from Faless/html5_fixes_2Rémi Verschelde2017-08-161-0/+4
|\ \ | | | | | | Use precision for samples only when #version 300 es
| * | Use precision for samples only when #version 300 esFabio Alessandrelli2017-08-161-0/+4
| | | | | | | | | | | | Fix #10332
* | | Use const reference where favorableWilson E. Alvarez2017-08-144-4/+4
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* | Some fixes for shaders and WebGL2Fabio Alessandrelli2017-08-114-2/+12
| | | | | | | | | | | | Add padding to UBO data to be multiple of 16 bytes Add precision definition for samplers Replace texture2D (deprecated) with texture in shaders
* | Explicitily unsed AI_NUMERICHOST flag to fix HTML5Fabio Alessandrelli2017-08-111-0/+1
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* | -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-085-2/+17
| | | | | | | | -Restored an alpha scissor property in Material
* | sorry, leftover bug fixedJuan Linietsky2017-08-081-5/+6
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* | -Made visual server time affected by global time scale, closes #5583Juan Linietsky2017-08-082-1/+17
| | | | | | | | -Restored time rollover in visual server
* | Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-072-0/+69
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* | Merge pull request #10055 from henkz1/immediateThomas Herzog2017-08-071-6/+11
|\ \ | | | | | | Fix ImmediateGeometry