| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky | 2017-08-29 | 1 | -4/+4 |
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| * | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky | 2017-08-29 | 2 | -2/+7 |
| | | | | | | -Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places | ||||
| * | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | 2017-08-29 | 2 | -12/+3 |
| | | | | | instruction, fixes #9677 | ||||
| * | Merge pull request #10552 from RandomShaper/improve-posix | Rémi Verschelde | 2017-08-29 | 3 | -3/+19 |
| |\ | | | | | Improve Mac/UNIX conformance/reliability | ||||
| | * | Implement custom thread numbering for POSIX | Pedro J. Estébanez | 2017-08-24 | 2 | -2/+16 |
| | | | | | | | | | | | | | For every UNIX-derived (Android, Linux, macOS, iOS) flavor, a global counter is atomically incremented on thread start. That id is kept as thread-local storage. Therefore, thread ids are sequential numbers, trivially comparable. This improves the previous state of things, in which `pthread_t` were casted to `Thread::ID` and unportabily compared. Also big, ugly thread ids appeared. | ||||
| | * | Make OS::delay_usec() more reliable on UNIX | Pedro J. Estébanez | 2017-08-24 | 1 | -1/+3 |
| | | | | | | | | | | | | | | | Implemented with `nanosleep()`. `usleep()` is deprecated. Also loops to ensure that __at least__ the requested time is waited, accounting for spurious interruptions. May help in situations like reattempting to connect to the debugger. | ||||
| * | | Merge pull request #10683 from marcelofg55/rtaudio_buffer_fix | Rémi Verschelde | 2017-08-28 | 1 | -55/+20 |
| |\ \ | | | | | | | Fix RtAudio driver buffer_size incorrect calculation | ||||
| | * | | Fix RtAudio driver buffer_size incorrect calculation | Marcelo Fernandez | 2017-08-27 | 1 | -55/+20 |
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| * | | | Merge pull request #10692 from marcelofg55/wasapi_driver | Rémi Verschelde | 2017-08-28 | 5 | -0/+450 |
| |\ \ \ | | | | | | | | | Added new WASAPI driver for Windows | ||||
| | * | | | Added new WASAPI driver for Windows | Marcelo Fernandez | 2017-08-27 | 5 | -0/+450 |
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| * | | | | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde | 2017-08-28 | 2 | -2/+2 |
| |\ \ \ \ | | | | | | | | | | | Make build scripts Python 3 compatible | ||||
| | * | | | | Make build scripts Python3 compatible | Matthias Hoelzl | 2017-08-27 | 2 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | ||||
| * | | | | | -Moved script run to editor, removed from project | Juan Linietsky | 2017-08-27 | 1 | -1/+0 |
| |/ / / / | | | | | | | | | | | | | | | | | -fixed to code completion -fix shader crash bug reported by tagcup | ||||
| * / / / | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 17 | -17123/+0 |
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| * / / | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 75 | -75/+75 |
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| * | | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -4/+1 |
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| * | | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 2 | -46/+0 |
| | | | | | | | | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | ||||
| * | | Fixed opaque unshaded materials, they go through the regular opaque render ↵ | Juan Linietsky | 2017-08-25 | 2 | -1/+11 |
| | | | | | | | | | list, closes #9917 | ||||
| * | | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -1/+1 |
| |/ | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | fix ssao issue with intel hd**** hardwares | Gilles Roudiere | 2017-08-23 | 1 | -2/+3 |
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| * | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky | 2017-08-22 | 1 | -1/+4 |
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| * | Invalid materials or shaders will now interrupt the next chain in materials, ↵ | Juan Linietsky | 2017-08-22 | 1 | -1/+1 |
| | | | | | closes #9570 | ||||
| * | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde | 2017-08-22 | 1 | -1/+1 |
| | | | | | Fixes #10533. | ||||
| * | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | 2017-08-21 | 4 | -71/+89 |
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| * | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | 2017-08-22 | 1 | -1/+0 |
| |\ | | | | | Removed unnecessary assignments | ||||
| | * | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -1/+0 |
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| * | | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde | 2017-08-21 | 2 | -2/+2 |
| |\ \ | | | | | | | SVG support | ||||
| | * | | Added support for SVG | Daniel J. Ramirez | 2017-08-20 | 2 | -2/+2 |
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| * | | | Revert "Reworked change_dir to support symlinks" | Juan Linietsky | 2017-08-21 | 1 | -23/+22 |
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| * | | Implemented missing opaque prepass render mode, fixes #9452 | Juan Linietsky | 2017-08-20 | 1 | -0/+10 |
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| * | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky | 2017-08-20 | 1 | -1/+7 |
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| * | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 4 | -8/+46 |
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| * | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵ | Juan Linietsky | 2017-08-19 | 1 | -0/+7 |
| | | | | | something else.. | ||||
| * | Merge pull request #10406 from marcelofg55/closest_power_of_2 | Rémi Verschelde | 2017-08-18 | 6 | -19/+19 |
| |\ | | | | | Add closest_power_of_2 func and implement mix_rate/latency on OS X | ||||
| | * | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 6 | -19/+19 |
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| * | | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | 2017-08-17 | 1 | -1/+1 |
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| * | Merge pull request #8144 from supagu/symlink | Rémi Verschelde | 2017-08-17 | 1 | -22/+23 |
| |\ | | | | | Reworked change_dir to support symlinks | ||||
| | * | Reworked change_dir to support symlinks | Fabian Mathews | 2017-04-06 | 1 | -22/+23 |
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| * | | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov | 2017-08-16 | 1 | -0/+4 |
| | | | | | | | | | Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true. | ||||
| * | | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 15 | -103/+103 |
| | | | | | | | | | Fixes #10244. | ||||
| * | | Merge pull request #10343 from Faless/html5_fixes_2 | Rémi Verschelde | 2017-08-16 | 1 | -0/+4 |
| |\ \ | | | | | | | Use precision for samples only when #version 300 es | ||||
| | * | | Use precision for samples only when #version 300 es | Fabio Alessandrelli | 2017-08-16 | 1 | -0/+4 |
| | | | | | | | | | | | | | Fix #10332 | ||||
| * | | | Use const reference where favorable | Wilson E. Alvarez | 2017-08-14 | 4 | -4/+4 |
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| * | | Some fixes for shaders and WebGL2 | Fabio Alessandrelli | 2017-08-11 | 4 | -2/+12 |
| | | | | | | | | | | | | | Add padding to UBO data to be multiple of 16 bytes Add precision definition for samplers Replace texture2D (deprecated) with texture in shaders | ||||
| * | | Explicitily unsed AI_NUMERICHOST flag to fix HTML5 | Fabio Alessandrelli | 2017-08-11 | 1 | -0/+1 |
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| * | | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 5 | -2/+17 |
| | | | | | | | | | -Restored an alpha scissor property in Material | ||||
| * | | sorry, leftover bug fixed | Juan Linietsky | 2017-08-08 | 1 | -5/+6 |
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| * | | -Made visual server time affected by global time scale, closes #5583 | Juan Linietsky | 2017-08-08 | 2 | -1/+17 |
| | | | | | | | | | -Restored time rollover in visual server | ||||
| * | | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | 2017-08-07 | 2 | -0/+69 |
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| * | | Merge pull request #10055 from henkz1/immediate | Thomas Herzog | 2017-08-07 | 1 | -6/+11 |
| |\ \ | | | | | | | Fix ImmediateGeometry | ||||
