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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #89114 from AThousandShips/vec_elem_scalar
Rémi Verschelde
2024-05-02
3
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+4
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
3
-7
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+4
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fix typo in e41064388e67cc9bec320ee467757089b150bf20 breaking gles3
semensanyok
2024-05-02
1
-2
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+2
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Merge pull request #91399 from QbieShay/qbe/fix-pmul-name
Rémi Verschelde
2024-05-01
2
-8
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+8
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reverted naming to premul alpha (no T)
QbieShay
2024-05-01
2
-8
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+8
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Ensure global shader sampler parameters are initialized when loading the editor
Chris Clyne
2024-05-01
1
-6
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+2
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Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
4
-1
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+16
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Fix arm64/Windows build.
bruvzg
2024-04-30
1
-1
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+1
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Merge pull request #91100 from bruvzg/x_finks
Rémi Verschelde
2024-04-29
2
-3
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+63
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Add symlink API support for Windows, expose symlink methods.
bruvzg
2024-04-28
2
-3
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+63
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Merge pull request #91247 from AThousandShips/callable_fix
Rémi Verschelde
2024-04-29
1
-2
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+2
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Fix unsafe uses of `Callable.is_null()`
A Thousand Ships
2024-04-27
1
-2
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+2
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Merge pull request #71975 from AThousandShips/file_case_warning
Rémi Verschelde
2024-04-29
1
-10
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+55
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[Windows] Improve warning for path casing.
A Thousand Ships
2024-04-27
1
-10
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+55
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Merge pull request #61006 from bruvzg/libbacktrce
Rémi Verschelde
2024-04-29
2
-0
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+46
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate...
bruvzg
2024-04-22
2
-0
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+46
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Fix issue in shadow to opacity
Bastiaan Olij
2024-04-26
1
-9
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+2
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Merge pull request #91176 from clayjohn/GL-adjustments
Rémi Verschelde
2024-04-26
9
-414
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+105
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Add adjustments and color correction to Compatibility renderer
clayjohn
2024-04-25
9
-414
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+105
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Merge pull request #91169 from DarioSamo/render_pass_2_fallback_fix
Rémi Verschelde
2024-04-26
1
-1
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+1
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Fix crash on compatibility fallback when vkCreateRenderPass2KHR is unavailable.
Dario
2024-04-25
1
-1
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+1
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Merge pull request #90920 from clayjohn/2D-light-cull
Rémi Verschelde
2024-04-26
1
-4
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+6
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Exit light calculation early when pixel outside of light bounding rectangle
clayjohn
2024-04-19
1
-4
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+6
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Add LIGHT_VERTEX to fragment shader
Rob Blanckaert
2024-04-25
2
-0
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+16
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Fixes SDF Collision Enable/Disable
cosparks
2024-04-22
1
-1
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+1
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Merge pull request #90403 from bruvzg/file_resize
Rémi Verschelde
2024-04-22
6
-0
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+40
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[FileAccess] Implement `resize` method.
bruvzg
2024-04-12
6
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+40
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Collapse the gdextension arguments into the `GDExtensionData` struct
Fredia Huya-Kouadio
2024-04-19
2
-4
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+4
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Fix loading GDExtension dependencies on Android
Fredia Huya-Kouadio
2024-04-19
2
-2
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+2
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Fixed unshaded mode lightmaps
Oxi
2024-04-17
1
-25
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+33
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Merge pull request #90358 from KoBeWi/finding_errors_in_other_apps
Rémi Verschelde
2024-04-16
2
-0
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+51
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Add get_process_exit_code() method
kobewi
2024-04-16
2
-0
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+51
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Merge pull request #90268 from RandomShaper/wtp_servers
Rémi Verschelde
2024-04-15
3
-22
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+0
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Use WorkerThreadPool for Server threads
Juan Linietsky
2024-04-10
1
-6
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+0
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Polish interaction between windowing, input and rendering
Pedro J. Estébanez
2024-04-10
2
-16
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+0
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[Unix / DirAccess] Fix removing directory symlinks with `remove`, ensure `era...
bruvzg
2024-04-12
1
-2
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+2
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Merge pull request #87117 from DmitriySalnikov/rename_pdb
Rémi Verschelde
2024-04-11
2
-2
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+2
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Add renaming of PDB files to avoid blocking them
DmitriySalnikov
2024-04-05
2
-2
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+2
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Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
Rémi Verschelde
2024-04-10
1
-0
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+23
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Shadow fade for omni lights actually stops the shadow from updating while fad...
jitspoe
2024-03-25
1
-0
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+23
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Add reflection probe support to compatibility renderer using 2 probe approach.
Bastiaan Olij
2024-04-09
15
-207
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+1160
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Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true.
ArthasMenethil
2024-04-05
1
-1
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+5
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Merge pull request #89398 from clayjohn/visual-debugger-coverage
Rémi Verschelde
2024-04-04
1
-0
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+6
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Increase coverage of timestamps for visual profiler
clayjohn
2024-04-03
1
-0
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+6
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Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixes
Rémi Verschelde
2024-04-04
6
-63
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+88
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Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX ...
joined72
2024-04-02
6
-63
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+88
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
6
-28
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+39
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Implement `OS.execute_with_pipe` method to run process with redirected stdio.
bruvzg
2024-03-27
6
-0
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+638
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Add 'override' mark to ResourceFormat class
ppphp
2024-03-25
1
-3
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+3
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Merge pull request #89111 from AThousandShips/vec_use
Rémi Verschelde
2024-03-24
2
-4
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+2
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