| Commit message (Expand) | Author | Age | Files | Lines |
* | Drivers, main, servers: Ensure classes match their header filename | Rémi Verschelde | 2019-02-12 | 6 | -24/+24 |
* | Core: Ensure classes match their header filename | Rémi Verschelde | 2019-02-12 | 3 | -120/+1 |
* | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde | 2019-02-12 | 2 | -4/+4 |
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| * | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | 2019-01-30 | 2 | -4/+4 |
* | | Merge pull request #25557 from kaadmy/master | Rémi Verschelde | 2019-02-12 | 2 | -1/+7 |
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| * | | Allow usage of depth texture when contact shadows are disabled | KaadmY | 2019-02-01 | 2 | -1/+7 |
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* | | Merge pull request #25623 from clayjohn/multimesh_color_bug | Rémi Verschelde | 2019-02-12 | 1 | -0/+2 |
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| * | | initialize color buffer to white in gles2 multimesh | clayjohn | 2019-02-04 | 1 | -0/+2 |
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* | | Merge pull request #25682 from JFonS/fix_light_canvas_gles2 | Rémi Verschelde | 2019-02-12 | 1 | -0/+26 |
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| * | | Fix canvas light shaders on GLES2 | JFonS | 2019-02-07 | 1 | -0/+26 |
* | | | Merge pull request #25779 from JFonS/fix_25581 | Rémi Verschelde | 2019-02-12 | 2 | -2/+0 |
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| * | | | Make LIGHT_VEC affect 2D shadows again | JFonS | 2019-02-10 | 2 | -2/+0 |
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* | | | Merge pull request #25134 from staddy/master | Juan Linietsky | 2019-02-12 | 1 | -1/+3 |
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| * | | Check for null pointer in RasterizerSceneGLES2::render_shadow | Stanislav | 2019-01-19 | 1 | -1/+3 |
* | | | Fix OS_Unix::set_environment | Ignacio Etcheverry | 2019-02-04 | 1 | -1/+1 |
* | | | Merge pull request #25478 from neikeq/rr | Ignacio Etcheverry | 2019-02-03 | 2 | -0/+6 |
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| * | | Added set_environment to OS class | Ignacio Etcheverry | 2019-02-03 | 2 | -0/+6 |
* | | | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde | 2019-01-28 | 2 | -28/+13 |
* | | | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde | 2019-01-28 | 1 | -0/+1 |
* | | | Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawing | Leon Krause | 2019-01-28 | 2 | -10/+0 |
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| * | | | Fix polygon drawing on WebGL1 | Konrad Nowakowski | 2019-01-27 | 2 | -10/+0 |
* | | | | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky | 2019-01-27 | 2 | -0/+22 |
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* | | | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky | 2019-01-27 | 5 | -0/+26 |
* | | | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky | 2019-01-27 | 2 | -2/+13 |
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* | | Merge pull request #25356 from muiroc/bug_web_comp_tex | Rémi Verschelde | 2019-01-27 | 1 | -3/+3 |
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| * | | fix s3tc support detection for webgl | muiroc | 2019-01-26 | 1 | -3/+3 |
* | | | Fix code style issues | Rémi Verschelde | 2019-01-26 | 3 | -19/+17 |
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* | | Merge pull request #25300 from neikeq/improve-thread-id | Rémi Verschelde | 2019-01-26 | 1 | -3/+14 |
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| * | | Improve custom thread numbering for POSIX | Ignacio Etcheverry | 2019-01-25 | 1 | -3/+14 |
* | | | Fix compilation on UWP | Hein-Pieter van Braam | 2019-01-26 | 1 | -3/+3 |
* | | | Further fixes to avoid memory corruption, closes #25336 | Juan Linietsky | 2019-01-26 | 4 | -18/+8 |
* | | | Properly dispose of custom shaders, closes #19300 | Juan Linietsky | 2019-01-25 | 4 | -2/+58 |
* | | | Do not use depth prepass if effects are disabled, fixes #25267 | Juan Linietsky | 2019-01-25 | 1 | -1/+1 |
* | | | Revert "Fix GLES3 error 502 on iOS" | Bastiaan Olij | 2019-01-26 | 1 | -1/+1 |
* | | | Ensure contact shadows are only used when lights use them. | Juan Linietsky | 2019-01-25 | 1 | -1/+11 |
* | | | Fix GLES3 error 502 on iOS | Bastiaan Olij | 2019-01-26 | 1 | -1/+1 |
* | | | Fix depth prepass in GLES2, closes #23321 | Juan Linietsky | 2019-01-25 | 1 | -0/+6 |
* | | | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ... | Juan Linietsky | 2019-01-24 | 5 | -7/+33 |
* | | | Fix crash with cube shadows in gles2, closes #22635 | Juan Linietsky | 2019-01-24 | 1 | -1/+1 |
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* | | Revert "Fix errors on iOS" | Juan Linietsky | 2019-01-24 | 2 | -12/+2 |
* | | Makes screen texture work in GLES2 (2D for now), fixes #23604 | Juan Linietsky | 2019-01-24 | 4 | -5/+85 |
* | | Merge pull request #25257 from karroffel/tex3d-get-data-fix | Rémi Verschelde | 2019-01-24 | 2 | -4/+144 |
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| * | | implemented texture_get_data() for TextureLayered | thomas.herzog | 2019-01-23 | 2 | -4/+144 |
* | | | Fix problem with texture2Dlod, closes #25263 | Juan Linietsky | 2019-01-23 | 3 | -3/+10 |
* | | | Merge pull request #25242 from BastiaanOlij/fix_ios_issues | Rémi Verschelde | 2019-01-23 | 2 | -2/+12 |
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| * | | | Fix errors on iOS | Bastiaan Olij | 2019-01-23 | 2 | -2/+12 |
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* / / | Remove unused method in RasterizerStorageGLES2 | Rémi Verschelde | 2019-01-23 | 1 | -9/+0 |
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* | | Implement unpacking for compressed vertex formats on GLES2 when not supported... | Juan Linietsky | 2019-01-22 | 5 | -6/+262 |
* | | Do not use shadow cubemaps if depth write is not supported to avoid errors, c... | Juan Linietsky | 2019-01-22 | 1 | -1/+1 |
* | | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky | 2019-01-22 | 5 | -2/+12 |