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* Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde2019-02-126-24/+24
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-123-120/+1
* Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde2019-02-122-4/+4
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| * Fix many asan and ubsan reported issuesHein-Pieter van Braam2019-01-302-4/+4
* | Merge pull request #25557 from kaadmy/masterRémi Verschelde2019-02-122-1/+7
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| * | Allow usage of depth texture when contact shadows are disabledKaadmY2019-02-012-1/+7
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* | Merge pull request #25623 from clayjohn/multimesh_color_bugRémi Verschelde2019-02-121-0/+2
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| * | initialize color buffer to white in gles2 multimeshclayjohn2019-02-041-0/+2
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* | Merge pull request #25682 from JFonS/fix_light_canvas_gles2Rémi Verschelde2019-02-121-0/+26
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| * | Fix canvas light shaders on GLES2JFonS2019-02-071-0/+26
* | | Merge pull request #25779 from JFonS/fix_25581Rémi Verschelde2019-02-122-2/+0
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| * | | Make LIGHT_VEC affect 2D shadows againJFonS2019-02-102-2/+0
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* | | Merge pull request #25134 from staddy/masterJuan Linietsky2019-02-121-1/+3
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| * | Check for null pointer in RasterizerSceneGLES2::render_shadowStanislav2019-01-191-1/+3
* | | Fix OS_Unix::set_environmentIgnacio Etcheverry2019-02-041-1/+1
* | | Merge pull request #25478 from neikeq/rrIgnacio Etcheverry2019-02-032-0/+6
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| * | Added set_environment to OS classIgnacio Etcheverry2019-02-032-0/+6
* | | Cleanup and identify ShaderCompilerGLES[23] differencesRémi Verschelde2019-01-282-28/+13
* | | GLES2: Define LIGHT Spatial shader builtinRémi Verschelde2019-01-281-0/+1
* | | Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawingLeon Krause2019-01-282-10/+0
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| * | | Fix polygon drawing on WebGL1Konrad Nowakowski2019-01-272-10/+0
* | | | Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky2019-01-272-0/+22
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* | | Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky2019-01-275-0/+26
* | | Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky2019-01-272-2/+13
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* | Merge pull request #25356 from muiroc/bug_web_comp_texRémi Verschelde2019-01-271-3/+3
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| * | fix s3tc support detection for webglmuiroc2019-01-261-3/+3
* | | Fix code style issuesRémi Verschelde2019-01-263-19/+17
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* | Merge pull request #25300 from neikeq/improve-thread-idRémi Verschelde2019-01-261-3/+14
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| * | Improve custom thread numbering for POSIXIgnacio Etcheverry2019-01-251-3/+14
* | | Fix compilation on UWPHein-Pieter van Braam2019-01-261-3/+3
* | | Further fixes to avoid memory corruption, closes #25336Juan Linietsky2019-01-264-18/+8
* | | Properly dispose of custom shaders, closes #19300Juan Linietsky2019-01-254-2/+58
* | | Do not use depth prepass if effects are disabled, fixes #25267Juan Linietsky2019-01-251-1/+1
* | | Revert "Fix GLES3 error 502 on iOS"Bastiaan Olij2019-01-261-1/+1
* | | Ensure contact shadows are only used when lights use them.Juan Linietsky2019-01-251-1/+11
* | | Fix GLES3 error 502 on iOSBastiaan Olij2019-01-261-1/+1
* | | Fix depth prepass in GLES2, closes #23321Juan Linietsky2019-01-251-0/+6
* | | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky2019-01-245-7/+33
* | | Fix crash with cube shadows in gles2, closes #22635Juan Linietsky2019-01-241-1/+1
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* | Revert "Fix errors on iOS"Juan Linietsky2019-01-242-12/+2
* | Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky2019-01-244-5/+85
* | Merge pull request #25257 from karroffel/tex3d-get-data-fixRémi Verschelde2019-01-242-4/+144
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| * | implemented texture_get_data() for TextureLayeredthomas.herzog2019-01-232-4/+144
* | | Fix problem with texture2Dlod, closes #25263Juan Linietsky2019-01-233-3/+10
* | | Merge pull request #25242 from BastiaanOlij/fix_ios_issuesRémi Verschelde2019-01-232-2/+12
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| * | | Fix errors on iOSBastiaan Olij2019-01-232-2/+12
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* / / Remove unused method in RasterizerStorageGLES2Rémi Verschelde2019-01-231-9/+0
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* | Implement unpacking for compressed vertex formats on GLES2 when not supported...Juan Linietsky2019-01-225-6/+262
* | Do not use shadow cubemaps if depth write is not supported to avoid errors, c...Juan Linietsky2019-01-221-1/+1
* | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky2019-01-225-2/+12