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* Fix style issues from recent commitsRémi Verschelde2019-03-031-1/+0
* Remove some windows printsJuan Linietsky2019-03-021-2/+2
* Fix typo in 7bad170Rémi Verschelde2019-03-021-20/+5
* -Fix prepass state not being reset, closes #26348Juan Linietsky2019-03-012-0/+135
* Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an ...Juan Linietsky2019-03-012-12/+126
* Skeleton was not providing prober AABB in GLES2, fixed.Juan Linietsky2019-03-011-6/+100
* Fixed some crashers, closes #26393Juan Linietsky2019-03-011-1/+1
* Fix non initialized variable.Juan Linietsky2019-03-011-0/+1
* Remove unused include from previous commitRémi Verschelde2019-03-011-1/+1
* Clean up blend shape support in GLES2 and GLES3.Juan Linietsky2019-03-013-15/+23
* Strive for maximum compatibility in GLES2 regarding depth buffers.Juan Linietsky2019-03-014-65/+155
* Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.Juan Linietsky2019-02-274-598/+225
* Detect for 24 bits oes support on GLES2, closes #26344Juan Linietsky2019-02-273-6/+22
* Merge pull request #26159 from marxin/fix-Wsuggest-attribute=formatRémi Verschelde2019-02-271-1/+1
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| * Fix -Wsuggest-attribute=format warnings.marxin2019-02-271-1/+1
* | Merge pull request #26134 from marxin/fix-Wsign-compareRémi Verschelde2019-02-273-3/+3
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| * | Fix -Wsign-compare warnings.marxin2019-02-273-3/+3
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* | Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde2019-02-275-11/+3
* | Merge pull request #26316 from marxin/fix-26100-Wextra-warningHein-Pieter van Braam2019-02-271-1/+1
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| * | Fix #26100 by casting to integer.marxin2019-02-261-1/+1
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* / Remove references to OES24, which is incompatible with many devices.Juan Linietsky2019-02-261-14/+13
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* -Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky2019-02-262-0/+6
* Merge pull request #26286 from kaadmy/gles2_ortho_shadowRémi Verschelde2019-02-261-1/+1
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| * Fix orthographic shadow color when using GLES2KaadmY2019-02-251-1/+1
* | Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky2019-02-258-65/+237
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* Removed debug function.Juan Linietsky2019-02-241-1/+0
* Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...Juan Linietsky2019-02-245-27/+113
* Explicitly use floating point numbers in the our shadersHein-Pieter van Braam2019-02-247-25/+25
* Fixed issue with buffers being wrongly cleared, closes #25484Juan Linietsky2019-02-241-0/+7
* Fix vertex lighting in GLES2, closes #25365Juan Linietsky2019-02-231-1/+3
* Fix WASAPI driver not working when the device doesn't supports the mix formatMarcelo Fernandez2019-02-231-0/+26
* Merge pull request #26158 from marcelofg55/wasapi_init_errHein-Pieter van Braam2019-02-231-0/+1
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| * Extended WASAPI Initialize error messageMarcelo Fernandez2019-02-221-0/+1
* | Properly update materials when adding surface, fixes #23790Juan Linietsky2019-02-222-2/+2
* | Ensure that no depth test is used (specially in prepass) for objects that don...Juan Linietsky2019-02-221-1/+1
* | Fix precision issue with skeletons, closes #26057, closes #26062Juan Linietsky2019-02-221-15/+17
* | Remove unused variable after aab8f44Rémi Verschelde2019-02-221-3/+0
* | -Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky2019-02-226-32/+47
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* Fix code style issuesRémi Verschelde2019-02-221-1/+0
* Make alpha 1.0 when using texscreen, fixes #25850Juan Linietsky2019-02-212-5/+21
* Merge pull request #26125 from JFonS/revert_light_vec_shadowsRémi Verschelde2019-02-212-0/+8
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| * Revert back to ignoring LIGHT_VEC for 2D shadowsJFonS2019-02-212-0/+8
* | Many fixes regarding depth buffer clearing, closes #25994, closes #25975Juan Linietsky2019-02-212-5/+20
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* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-207-56/+54
* Drop RtAudio driver on WindowsRémi Verschelde2019-02-204-294/+0
* Merge pull request #26005 from clayjohn/gles2_shadow_colorRémi Verschelde2019-02-182-5/+10
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| * added shadow_color property to gles2clayjohn2019-02-172-5/+10
* | Fix skeleton not being updated in shader, closes #25911Juan Linietsky2019-02-161-0/+2
* | Remove all references to stencil, fixes problems on iOS.Juan Linietsky2019-02-132-14/+23
* | On mobile, check for float and half float frameuffers supported, fixes #25324...Juan Linietsky2019-02-132-14/+21