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* Fix OS_Unix::set_environmentIgnacio Etcheverry2019-02-041-1/+1
* Merge pull request #25478 from neikeq/rrIgnacio Etcheverry2019-02-032-0/+6
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| * Added set_environment to OS classIgnacio Etcheverry2019-02-032-0/+6
* | Cleanup and identify ShaderCompilerGLES[23] differencesRémi Verschelde2019-01-282-28/+13
* | GLES2: Define LIGHT Spatial shader builtinRémi Verschelde2019-01-281-0/+1
* | Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawingLeon Krause2019-01-282-10/+0
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| * | Fix polygon drawing on WebGL1Konrad Nowakowski2019-01-272-10/+0
* | | Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky2019-01-272-0/+22
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* | Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky2019-01-275-0/+26
* | Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky2019-01-272-2/+13
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* Merge pull request #25356 from muiroc/bug_web_comp_texRémi Verschelde2019-01-271-3/+3
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| * fix s3tc support detection for webglmuiroc2019-01-261-3/+3
* | Fix code style issuesRémi Verschelde2019-01-263-19/+17
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* Merge pull request #25300 from neikeq/improve-thread-idRémi Verschelde2019-01-261-3/+14
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| * Improve custom thread numbering for POSIXIgnacio Etcheverry2019-01-251-3/+14
* | Fix compilation on UWPHein-Pieter van Braam2019-01-261-3/+3
* | Further fixes to avoid memory corruption, closes #25336Juan Linietsky2019-01-264-18/+8
* | Properly dispose of custom shaders, closes #19300Juan Linietsky2019-01-254-2/+58
* | Do not use depth prepass if effects are disabled, fixes #25267Juan Linietsky2019-01-251-1/+1
* | Revert "Fix GLES3 error 502 on iOS"Bastiaan Olij2019-01-261-1/+1
* | Ensure contact shadows are only used when lights use them.Juan Linietsky2019-01-251-1/+11
* | Fix GLES3 error 502 on iOSBastiaan Olij2019-01-261-1/+1
* | Fix depth prepass in GLES2, closes #23321Juan Linietsky2019-01-251-0/+6
* | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky2019-01-245-7/+33
* | Fix crash with cube shadows in gles2, closes #22635Juan Linietsky2019-01-241-1/+1
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* Revert "Fix errors on iOS"Juan Linietsky2019-01-242-12/+2
* Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky2019-01-244-5/+85
* Merge pull request #25257 from karroffel/tex3d-get-data-fixRémi Verschelde2019-01-242-4/+144
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| * implemented texture_get_data() for TextureLayeredthomas.herzog2019-01-232-4/+144
* | Fix problem with texture2Dlod, closes #25263Juan Linietsky2019-01-233-3/+10
* | Merge pull request #25242 from BastiaanOlij/fix_ios_issuesRémi Verschelde2019-01-232-2/+12
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| * | Fix errors on iOSBastiaan Olij2019-01-232-2/+12
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* / Remove unused method in RasterizerStorageGLES2Rémi Verschelde2019-01-231-9/+0
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* Implement unpacking for compressed vertex formats on GLES2 when not supported...Juan Linietsky2019-01-225-6/+262
* Do not use shadow cubemaps if depth write is not supported to avoid errors, c...Juan Linietsky2019-01-221-1/+1
* Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky2019-01-225-2/+12
* WebGL1 some changessantouits2019-01-223-3/+29
* Merge pull request #25196 from santouits/webgl-backslashesRémi Verschelde2019-01-211-10/+5
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| * webgl1 doesn't like backslashes in #definesantouits2019-01-211-10/+5
* | Add function to obtain filesystem type from DirAccess.Juan Linietsky2019-01-214-0/+39
* | Merge pull request #25115 from marxin/fix-19633-properRémi Verschelde2019-01-212-17/+12
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| * | Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].marxin2019-01-192-17/+12
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* | Merge pull request #25117 from dragmz/patch-6Rémi Verschelde2019-01-211-7/+4
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| * | Replace CreateThread with QueueUserWorkItemMarcin Zawiejski2019-01-191-7/+4
* | | Cleanup after @reduz :)Rémi Verschelde2019-01-211-4/+0
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* | Fix excluding GCC pragmas from ClangRémi Verschelde2019-01-191-2/+2
* | Only define GCC pragmas for GCCRémi Verschelde2019-01-191-1/+5
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* Use 16 bit indices on phones that dont support 32, fixes #19797Juan Linietsky2019-01-183-3/+20
* Merge pull request #25101 from hpvb/fix-19633Juan Linietsky2019-01-181-0/+6
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| * Work around a GCC optimizer bug at -O3Hein-Pieter van Braam2019-01-181-0/+6