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path: root/editor/debugger/editor_debugger_inspector.cpp
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* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-2/+2
| | | | | | These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
* Cleanup EditorNode and EditorDataHendrik Brucker2022-03-301-1/+1
| | | | Co-authored-by: Eric M <itsjusteza@gmail.com>
* Port existing _notification code to use switch statements (part 1/3)jmb4622022-02-161-6/+5
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* String: Add contains().Anilforextra2022-02-041-1/+1
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* Merge pull request #56719 from Chaosus/gds_debugger_filterRémi Verschelde2022-01-141-0/+7
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| * Add option to filter the stack variables of GDScript debuggerYuri Roubinsky2022-01-121-0/+7
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* | Merge pull request #52710 from Jummit/fix-debug-tooltipsYuri Roubinsky2022-01-121-1/+7
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| * Show correct debug tooltips for existing variablesJummit2021-09-151-1/+7
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* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | | | | | Happy new year to the wonderful Godot community!
* | Skip script property in remote object property listRaul Santos2021-12-011-3/+8
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* | Use range iterators for `Map`Lightning_A2021-09-301-3/+3
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
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* Optimize StringName usagereduz2021-07-181-4/+4
| | | | | | | | | | | * Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Fix dialog spam when inspecting MeshInstance from model filePouleyKetchoupp2020-05-221-6/+4
| | | | | | | | Avoid load_scene for built-in resources to make sure we don't open a scene tab and prompt for model file editing. Load scene as regular resource instead and store the reference to keep the dependency until the remote inspector cache is cleared.
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+9
| | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-9/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
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* Update editor debugger to new remote debugger.Fabio Alessandrelli2020-03-081-2/+2
| | | | | Shared RemoteDebuggerPeer code between client and server. Move editor profilers inside editor/debugger folder.
* Fix some bugs spotted by asan in editor debugger.Fabio Alessandrelli2020-03-051-0/+1
| | | | | | EditorDebuggerInspector is in tree, so it gets automatically deleted, when clearing errors the debugger should not fake a process notification.
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-4/+2
| | | | | | | | | Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-0/+277