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Redot Engine – Multi-platform 2D and 3D game engine
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editor_debugger_inspector.h
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
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+1
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Add expression evaluater to debugger (REPL)
kobewi
2024-10-01
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Fix editing of remote objects in the inspector
Pavel Pletnev
2022-08-02
1
-1
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+0
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-0
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+1
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Add a new HashSet template
reduz
2022-05-20
1
-1
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+1
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
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+3
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
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+1
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Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-1
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Removed _change_notify
reduz
2021-02-10
1
-1
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+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Fix dialog spam when inspecting MeshInstance from model file
PouleyKetchoupp
2020-05-22
1
-0
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+1
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
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+0
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Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-1
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+1
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Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-0
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+98