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path: root/editor/editor_data.cpp
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* Use range iterators for `Map`Lightning_A2021-09-301-7/+7
* Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio2021-09-301-16/+16
* Close built-in script from any scenekobewi2021-09-071-0/+4
* Implement properties arrays in the Inspector.Gilles Roudière2021-09-071-0/+15
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-6/+6
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-19/+19
* Optimize StringName usagereduz2021-07-181-4/+4
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-4/+4
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-1/+1
* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-2/+2
* Provide a way to hook into Inspectors UndoRedo.Gilles Roudière2021-05-041-0/+12
* Display scene file extensions in the editor only if there's ambiguityHugo Locurcio2021-03-201-6/+22
* Don't save project settings when not necessarykobewi2021-02-131-0/+8
* Merge pull request #31747 from KoBeWi/scene_stalkingRémi Verschelde2021-02-101-0/+20
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| * Detect external modification of scenesTomasz Chabora2021-01-161-0/+20
* | Merge pull request #43222 from KoBeWi/sub_editor_oblivionRémi Verschelde2021-01-291-10/+0
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| * Remove unused get_subeditor() methodTomasz Chabora2020-10-301-10/+0
* | Fix cases of resources destroyed too earlyPedro J. Estébanez2021-01-061-11/+12
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* | Rename empty() to is_empty()Marcel Admiraal2020-12-281-5/+5
* | Cleanup unused engine codeTomasz Chabora2020-12-091-5/+0
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
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* Check for global script class information before clearing itAaron Franke2020-10-051-1/+3
* Don't write global script class information if there is noneAaron Franke2020-10-031-1/+5
* Iterate backwards over EditorPlugin's list of plugins in get_editor etcAaron Franke2020-08-271-4/+6
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-58/+108
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+12
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-103/+0
* Add proper type to most public API uses of ArrayJuan Linietsky2020-04-211-2/+2
* Replace NULL with nullptrlupoDharkael2020-04-021-12/+12
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Implement undo-redo feature for Parameter Paste in the Inspectorsimpuid2020-02-291-2/+6
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-3/+2
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky2020-02-151-2/+2
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-7/+7
* Texture refactorJuan Linietsky2020-02-111-1/+1
* Don't copy script with copy paramsvolzhs2020-01-091-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Removed unused variables, add some constants numbersRafał Mikrut2019-12-101-1/+1
* Multi-selection restored properly after switching scenesPouleyKetchoupp2019-11-101-1/+1
* Merge pull request #33343 from KoBeWi/scene_tree_dustingRémi Verschelde2019-11-071-0/+10
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| * Another scene tree dock menu cleanupTomasz Chabora2019-11-041-0/+10
* | Node create dialog filtering optimizationPouleyKetchoupp2019-11-061-8/+12
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* Added some obvious errors explanationsqarmin2019-09-251-1/+1
* Allow to create scene from FileSystem dockTomasz Chabora2019-08-151-3/+18
* Make custom types more subtle and more usefulBojidar Marinov2019-07-191-3/+0
* Fix moving and renaming filesHein-Pieter van Braam-Stewart2019-06-041-0/+1
* Allow class_name scripts to have nested inheritanceGeorge Marques2019-03-091-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2