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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
editor_data.cpp
Commit message (
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Author
Age
Files
Lines
*
Add const lvalue ref to editor/* container parameters
Muller-Castro
2024-02-26
1
-1
/
+1
*
Check if history exists before discarding
kobewi
2024-02-05
1
-1
/
+3
*
[Editor] Add `EditorPlugin::scene_saved` signal
A Thousand Ships
2024-01-22
1
-0
/
+6
*
Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
/
+1
*
Update deferred calls to use Callables
kobewi
2024-01-09
1
-2
/
+1
*
Make Copy->paste Params skip resource_path
Flavelius
2023-11-25
1
-1
/
+1
*
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-15
1
-2
/
+2
*
Merge pull request #75656 from YuriSizov/core-iconic-builtins
Rémi Verschelde
2023-08-29
1
-1
/
+7
|
\
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*
Add a script method to get its class icon
Yuri Sizov
2023-08-24
1
-1
/
+7
*
|
Avoid unnecessary inspector updates when loading or switching scenes
Yuri Sizov
2023-08-12
1
-3
/
+3
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/
*
Don't grab theme icons for scripts
kobewi
2023-07-21
1
-9
/
+0
*
Fix node selection not handled correctly at launch
kobewi
2023-07-03
1
-5
/
+0
*
Improve script icon cache
kobewi
2023-06-26
1
-1
/
+24
*
Fix some invalid plugin edit calls
kobewi
2023-06-11
1
-0
/
+5
*
Allow GDExtensions to add editor plugins
David Snopek
2023-05-25
1
-0
/
+18
*
Improve editor state persistence
Hendrik Brucker
2023-05-11
1
-4
/
+4
*
Merge pull request #75864 from KoBeWi/assassin_of_shaders
Max Hilbrunner
2023-05-05
1
-1
/
+1
|
\
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*
Close built-in shaders when closing scene
kobewi
2023-04-09
1
-1
/
+1
*
|
Extract editor run toolbar into its own component
Yuri Sizov
2023-04-19
1
-0
/
+10
*
|
Fix cleaning up inspector and history when deleting multiple nodes at once.
SaracenOne
2023-04-18
1
-16
/
+40
|
/
*
Improve editor state initialization
kobewi
2023-04-03
1
-0
/
+7
*
Add support for icons in GDExtension classes
Yuri Sizov
2023-03-31
1
-0
/
+12
*
Make icons of scripted and custom classes fit the editor UI
Yuri Sizov
2023-03-31
1
-10
/
+8
*
Streamline class icon resolution in the editor
Yuri Sizov
2023-03-31
1
-2
/
+53
*
Cleanup unused engine code v2
kobewi
2023-01-19
1
-18
/
+0
*
Move global script class cache to separate file
kobewi
2023-01-16
1
-14
/
+23
*
Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-7
/
+7
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix resource picker regression
rune-scape
2022-12-18
1
-2
/
+3
*
GDScript: Avoid using `get_global_class_native_base`
rune-scape
2022-11-27
1
-5
/
+5
*
Remove more instances of 'instance' being used as a verb
VolTer
2022-11-16
1
-1
/
+1
*
Unify usage of undo_redo in editor
kobewi
2022-11-02
1
-2
/
+0
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-2
/
+2
*
Merge pull request #58617 from KoBeWi/custom_something
Rémi Verschelde
2022-09-07
1
-0
/
+26
|
\
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*
Improve handling of custom types
kobewi
2022-09-05
1
-0
/
+26
*
|
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-09-06
1
-1
/
+1
|
/
*
Replace Array return types with TypedArray
kobewi
2022-08-22
1
-2
/
+2
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-25
/
+53
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-1
/
+1
*
Fix heap-use-after-free when closing a scene with its builtin script open
Haoyu Qiu
2022-07-06
1
-0
/
+1
*
Add a new HashSet template
reduz
2022-05-20
1
-2
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-9
/
+9
*
Add a new HashMap implementation
reduz
2022-05-12
1
-6
/
+3
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
/
+1
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-1
/
+1
*
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-30
1
-142
/
+101
*
Initialize bools in the headers in editor
Aaron Franke
2022-03-12
1
-3
/
+0
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-5
/
+0
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-2
/
+2
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-2
/
+2
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