Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Rename queue_delete => queue_free | Marc Gilleron | 2022-10-24 | 1 | -1/+1 |
| | | | | | # Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp | ||||
* | Make some Image methods static | kobewi | 2022-10-14 | 1 | -1/+1 |
| | |||||
* | Merge pull request #67244 from RandomShaper/split_render_further_2 | Rémi Verschelde | 2022-10-11 | 1 | -1/+1 |
|\ | | | | | Polish rendering driver refactor further (take 2) | ||||
| * | Polish rendering driver refactor further (take 2) | Pedro J. Estébanez | 2022-10-11 | 1 | -1/+1 |
| | | |||||
* | | Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok | Rémi Verschelde | 2022-10-11 | 1 | -1/+8 |
|\ \ | |/ |/| | | | Add editor setting for AcceptDialog OK/Cancel buttons positioning | ||||
| * | Add editor setting for AcceptDialog OK/Cancel buttons positioning | Rémi Verschelde | 2022-10-05 | 1 | -1/+8 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379. | ||||
* | | [macOS] Fix window button position and title bar size when editor scale do ↵ | bruvzg | 2022-10-10 | 1 | -2/+5 |
| | | | | | | | | not match OS UI scale. | ||||
* | | Fix a bug with moving dock left and right. | HolonProduction | 2022-10-07 | 1 | -4/+2 |
| | | | | | | | | | | | | | | | | Fixes #67039 `get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect. The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`. | ||||
* | | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | 2022-10-07 | 1 | -76/+74 |
|/ | | | | change warnings=all to use /W4. | ||||
* | Merge pull request #65857 from MinusKube/inherited-open-crash | Rémi Verschelde | 2022-10-05 | 1 | -1/+1 |
|\ | | | | | | | Prevent unsaved inherited scenes from being detected as the 'placeholder' scene | ||||
| * | Prevent unsaved inherited scenes from being detected as the 'placeholder' scene | MinusKube | 2022-09-16 | 1 | -1/+1 |
| | | |||||
* | | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | 2022-10-04 | 1 | -6/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | ||||
* | | Merge pull request #58049 from jmb462/fix-distraction-mode-docks-tab | Rémi Verschelde | 2022-09-28 | 1 | -5/+7 |
|\ \ | | | | | | | | | | Prevent docks to be reset to first tab when switching dock visibility | ||||
| * | | Prevent docks to be reset to first tab when switching dock visibility | jmb462 | 2022-05-16 | 1 | -5/+7 |
| | | | |||||
* | | | Fix project run/stop buttons disappearing in the editor | Hugo Locurcio | 2022-09-26 | 1 | -0/+2 |
| | | | |||||
* | | | Rename editor run/pause/stop shortcuts and tooltips for consistency | Hugo Locurcio | 2022-09-25 | 1 | -19/+20 |
| | | | | | | | | | | | | The new naming better suits non-game applications and is more explicit. | ||||
* | | | [macOS extend-to-title] Add scene/project name to the editor title, fix ↵ | bruvzg | 2022-09-22 | 1 | -20/+50 |
| | | | | | | | | | | | | incorrect window button position/order when system primary language is RTL. | ||||
* | | | Merge pull request #65934 from YuriSizov/editor-theme-big-thumb | Rémi Verschelde | 2022-09-21 | 1 | -1/+2 |
|\ \ \ | | | | | | | | | | | | | Improve icon generation in the editor theme | ||||
| * | | | Improve icon generation in the editor theme | Yuri Sizov | 2022-09-16 | 1 | -1/+2 |
| | |/ | |/| | |||||
* | | | Fix error string referring to invalid metadata name in Movie Maker dialog | Hugo Locurcio | 2022-09-20 | 1 | -1/+1 |
| | | | |||||
* | | | [macOS] Add an option to align window buttons in "extend to title" mode. | bruvzg | 2022-09-20 | 1 | -0/+1 |
| | | | |||||
* | | | Merge pull request #65541 from clayjohn/renderer-setting | Rémi Verschelde | 2022-09-20 | 1 | -41/+38 |
|\ \ \ | | | | | | | | | | | | | Split rendering driver project setting into renderer_name and rendering_driver | ||||
| * | | | Split rendering driver project setting into renderer_name and ↵ | clayjohn | 2022-09-19 | 1 | -41/+38 |
| |/ / | | | | | | | | | | rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). | ||||
* | | | Merge pull request #44143 from KoBeWi/callable_multiplayer | Rémi Verschelde | 2022-09-18 | 1 | -30/+18 |
|\ \ \ | |||||
| * | | | Port remaining connections to callable_mp | Tomasz Chabora | 2022-09-18 | 1 | -36/+18 |
| |/ / | |||||
* | | | Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-name | Rémi Verschelde | 2022-09-18 | 1 | -12/+14 |
|\ \ \ | | | | | | | | | | | | | Fix inconsistent scene file name casing | ||||
| * | | | Fix inconsistent scene file name casing by moving existing Name_Casing code ↵ | ryburnj | 2022-09-18 | 1 | -12/+14 |
| |/ / | | | | | | | | | | to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock. | ||||
* / / | Remove unused _clear_undo_history method | kobewi | 2022-09-17 | 1 | -6/+0 |
|/ / | |||||
* | | Merge pull request #65494 from V-Sekai/fix_inspect_command_context | Rémi Verschelde | 2022-09-14 | 1 | -2/+6 |
|\ \ | |||||
| * | | In inspector, show 'edit' button instead of 'inspect' when resource is part ↵ | SaracenOne | 2022-09-07 | 1 | -2/+6 |
| | | | | | | | | | | | | of an editable scene. | ||||
* | | | Disable menus and functionality that are not relevant on the Android Editor port | Fredia Huya-Kouadio | 2022-09-13 | 1 | -1/+8 |
| | | | |||||
* | | | Merge pull request #64465 from TokageItLab/bind-after-gui-input | Rémi Verschelde | 2022-09-10 | 1 | -2/+2 |
|\ \ \ | | | | | | | | | Bind `AfterGUIInput` to GDScript and update document | ||||
| * | | | bind AfterGUIInput | Silc Renew | 2022-09-08 | 1 | -2/+2 |
| | | | | |||||
* | | | | Merge pull request #64938 from YuriSizov/editor-scaled-icons | Rémi Verschelde | 2022-09-09 | 1 | -0/+2 |
|\ \ \ \ | |||||
| * | | | | Allow images to be imported "for editor use" and respect editor settings | Yuri Sizov | 2022-09-07 | 1 | -0/+2 |
| | | | | | |||||
* | | | | | Merge pull request #65520 from V-Sekai/remote_objects_no_read_only | Rémi Verschelde | 2022-09-09 | 1 | -4/+1 |
|\ \ \ \ \ | |||||
| * | | | | | Remove read-only status from EditorDebuggerRemoteObject | SaracenOne | 2022-09-08 | 1 | -4/+1 |
| | |_|/ / | |/| | | | |||||
* | | | | | Merge pull request #65504 from KoBeWi/close_before_saving | Rémi Verschelde | 2022-09-08 | 1 | -9/+23 |
|\ \ \ \ \ | |||||
| * | | | | | Ask before closing with unsaved resources | kobewi | 2022-09-08 | 1 | -9/+23 |
| | |/ / / | |/| | | | |||||
* | | | | | Merge pull request #65241 from bruvzg/no_keymap_ambiguity | Rémi Verschelde | 2022-09-08 | 1 | -27/+27 |
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | Fix key mapping changes when moving from macOS to other platform. | ||||
| * | | | | | Fix key mapping changes when moving from macOS to other platform | bruvzg | 2022-09-07 | 1 | -27/+27 |
| |/ / / / | | | | | | | | | | | | | | | | | | | | | Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`). | ||||
* | | | | | Merge pull request #60108 from KoBeWi/arise_to_top | Rémi Verschelde | 2022-09-08 | 1 | -4/+4 |
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | Rename raise() to move_to_front() | ||||
| * | | | | | Rename raise() to move_to_front() | kobewi | 2022-09-06 | 1 | -4/+4 |
| | | | | | | |||||
* | | | | | | Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main | Rémi Verschelde | 2022-09-08 | 1 | -2/+6 |
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | Fix issue causing the project manager to crash because of missing path argument | ||||
| * | | | | | | Fix issue causing the project manager to crash because of missing path argument | Fredia Huya-Kouadio | 2022-09-07 | 1 | -2/+6 |
| | |/ / / / | |/| | | | | | | | | | | | | | | | | In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur. | ||||
* / | | | | | Remove / Replace old Navigation Debug Visualization | smix8 | 2022-09-07 | 1 | -2/+0 |
|/ / / / / | | | | | | | | | | | | | | | | | | | | | - removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug | ||||
* | | | | | Merge pull request #58617 from KoBeWi/custom_something | Rémi Verschelde | 2022-09-07 | 1 | -10/+2 |
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | Improve handling of custom types | ||||
| * | | | | | Improve handling of custom types | kobewi | 2022-09-05 | 1 | -10/+2 |
| | |/ / / | |/| | | | |||||
* | | | | | Merge pull request #65447 from Faless/net/4.x_ssl_to_tls | Rémi Verschelde | 2022-09-07 | 1 | -1/+1 |
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | [Net] Rename StreamPeerSSL to StreamPeerTLS. | ||||
| * | | | | | [Net] Rename StreamPeerSSL to StreamPeerTLS. | Fabio Alessandrelli | 2022-09-07 | 1 | -1/+1 |
| | |/ / / | |/| | | | | | | | | | | | | | SSL has been deprectated almost 10 years ago. |