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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
editor_run.cpp
Commit message (
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Author
Age
Files
Lines
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+1
*
Rename Project Window width and height settings to match their function
Marcel Admiraal
2022-01-04
1
-9
/
+9
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
/
+2
*
Auto-Increment Debugger Port
Nathan Franke
2021-12-04
1
-14
/
+16
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-11-01
1
-1
/
+1
*
Clear debug process id at `stop()` to prevent invalid checking of them
Yuri Roubinsky
2021-07-29
1
-0
/
+1
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
/
+2
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-6
/
+6
*
Implement the `%command%` placeholder in the Main Run Args setting
Hugo Locurcio
2021-05-07
1
-5
/
+40
*
Split OS::execute into two methods
Marcel Admiraal
2021-01-09
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
1
-2
/
+2
*
Expose methods to play scene from plugin code
Yuri Sizov
2020-07-06
1
-0
/
+9
*
[macOS] Implement seamless display scaling.
bruvzg
2020-07-04
1
-13
/
+20
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-9
/
+0
*
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
1
-1
/
+1
*
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
1
-1
/
+3
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-7
/
+8
*
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-03-08
1
-24
/
+5
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-6
/
+26
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Adds skip-breakpoints feature
iwek7
2019-09-03
1
-1
/
+6
*
Use reference to constant in functions
qarmin
2019-07-10
1
-1
/
+1
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-4
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Revert "Try closing gracefully before terminating process"
Rémi Verschelde
2018-08-27
1
-2
/
+2
*
Merge pull request #21150 from Calinou/more-window-placement-options
Rémi Verschelde
2018-08-22
1
-1
/
+16
|
\
|
*
Add more project window placement options
Hugo Locurcio
2018-08-22
1
-1
/
+16
*
|
Try closing gracefully before terminating process
Marcin Zawiejski
2018-08-20
1
-2
/
+2
|
/
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fix player window centering on macOS retina screens
Bernhard Liebl
2017-12-10
1
-1
/
+8
*
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-13
1
-0
/
+4
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-21
1
-13
/
+11
*
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-21
1
-11
/
+11
*
simplify the way window is allowed to steal focus, no longer relying on proje...
Juan Linietsky
2017-08-20
1
-2
/
+2
*
Rename "Default" window placement mode to "Top Left"
Rémi Verschelde
2017-08-20
1
-1
/
+1
*
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
1
-18
/
+20
*
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
1
-12
/
+10
*
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-19
1
-11
/
+11
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-1
/
+1
*
Revert "Tweak command-line arguments to make them more UNIX-like"
Juan Linietsky
2017-08-02
1
-11
/
+11
*
Tweak command-line arguments to make them more UNIX-like
Hugo Locurcio
2017-08-02
1
-11
/
+11
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-6
/
+6
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