summaryrefslogtreecommitdiffstats
path: root/editor/editor_run_native.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Rename `hint_tooltip` to `tooltip_text` & setgetMicky2022-08-271-2/+2
| | | | | | | | `hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too.
* Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov2022-07-311-0/+1
| | | | up editor includes
* Remove Signal connect bindsJuan Linietsky2022-07-291-2/+2
| | | | | Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
* Split up editor export code into multiple filesAaron Franke2022-07-261-1/+1
|
* Add static methods for creating Image and ImageTexturekobewi2022-07-081-3/+1
|
* Add readable export errors.bruvzg2022-06-081-1/+16
|
* Initialize bools in the headers in editorAaron Franke2022-03-121-1/+0
|
* Allow negative indexes in ItemList and PopupMenukobewi2022-03-121-1/+1
|
* Port existing _notification code to use switch statements (part 1/3)jmb4622022-02-161-47/+49
|
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-3/+3
|
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use range iterators for `Map`Lightning_A2021-09-301-3/+3
|
* Implemented advanced features of DAPEv1lbl0w2021-08-311-9/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | Respect client "supportsVariableType" capability Implement "breakpointLocations" request Implement "restart" request Implement "evaluate" request Fix error messages not being shown, and improved wrong path message Removed thread option and behavior Implemented detailed inspection of complex variables Fix "const"ness of functions Added a configurable timeout for requests Implement Godot custom data request/event Implement syncing of breakpoints Added support for debugging native platforms
* Optimize StringName usagereduz2021-07-181-1/+1
| | | | | | | | | | | * Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
|
* Rename Texture.get_data() to get_image()Marcel Admiraal2021-03-281-1/+1
|
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
|
* Show android device name when connected only one devicevolzhs2020-10-121-2/+4
|
* Improve editor tooltips related to debuggingHugo Locurcio2020-08-031-1/+1
| | | | | Some option names have also been made longer as we can afford using more space to display them.
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+10
| | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-11/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Support multiple debug protocols.Fabio Alessandrelli2020-05-121-2/+2
|
* Move Debug menu logic to DebuggerEditorPluginFabio Alessandrelli2020-03-081-40/+7
|
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-4/+2
| | | | | | | | | Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
* Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky2020-02-201-2/+2
| | | | objects and made them default.
* Texture refactorJuan Linietsky2020-02-111-1/+1
| | | | | | | | -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Improve EditorExportPlatform interface.Fabio Alessandrelli2019-10-231-8/+6
| | | | | Convert all get_device* methods to get_option* and normalize their usage as icon, label, tooltip.
* Merge pull request #27309 from KoBeWi/main_scene_on_androidRémi Verschelde2019-05-311-0/+12
|\ | | | | Ensure main scene is set when running on device
| * Ensure main scene is set when running on deviceTomasz Chabora2019-05-311-0/+12
| |
* | Require only one click to deploy to Android if one device is connectedHugo Locurcio2019-04-201-7/+12
|/ | | | | | This restores changes introduced by 938f9388ddc5b3def60e4aefbeb1beed09599493, which were reverted by efaeebab4d83e5657288b7b20db6ce4ccf987a01.
* Resize native run button according to editor scale.Jairo Honorio2019-02-261-1/+2
|
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-2/+2
|
* Use custom native-run icons for Android and HTML5L. Krause2017-06-271-1/+1
|
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-4/+5
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* Several fixes to Android exporter and port.Juan Linietsky2017-03-231-43/+48
| | | | Android seems to be working again!
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-18/+16
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+189
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.