summaryrefslogtreecommitdiffstats
path: root/editor/icons/AnimatableBody2D.svg
Commit message (Collapse)AuthorAgeFilesLines
* Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-231-1/+1
|
* Optimize many SVG iconsVolTer2023-05-301-1/+1
|
* Fix near one opacity in editor iconsKrazy-J2023-01-311-1/+1
| | | | | Remove occurrences of fill-opacity and stroke-opacity with values near or equal to 1 (all values were greater than 0.988).
* Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-311-0/+1
Instead of having a physics node named Static that can be either Static or Kinematic, AnimatableBody is added again as a separate node: -Inherited from StaticBody to make its usage clearer -Still separated from CharacterBody to make its usage more focused Properly implemented constant velocity for kinematic bodies in godot physics servers (induced velocity without actually moving). Also updated description for the different physics nodes to make their usage clearer.