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path: root/editor/icons/CameraAttributes.svg
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* Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-231-1/+1
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* Optimize, tweak, improve consistency in SVG icons, and fix masks in light modeMewPurPur2023-11-041-1/+1
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* Use the gray color for all abstract classesMewPurPur2023-08-311-1/+1
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* Revert to the old Camera iconsMewPurPur2023-08-221-1/+1
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* Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D iconsHugo Locurcio2023-08-081-1/+1
| | | | | | | | | | | The lack of icon gizmo made it no longer possible to select Camera3D nodes in the 3D viewport by clicking on them. A new Camera3D icon gizmo was designed to be direction-neutral. This avoids the issue that the previous icon gizmo had, since it was always facing right. This also adds icons for CameraAttributesPractical and CameraAttributesPhysical.
* Manually optimize a lot of SVGsVolTer2023-05-271-1/+1
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* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-0/+1
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.