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* Optimize DefaultProjectIcon.svgMuhannad Elbolaky2024-10-141-1/+1
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* Recolor icon.svg to fit project rebrandingMuhannad Elbolaky2024-10-141-1/+1
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* Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-231-1/+1
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* Follow up to blue robot icons optimizationMewPurPur2024-03-201-1/+1
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* Standardize and Optimize blue robot SVGMewPurPur2023-06-121-1/+1
| | | | Co-authored-by: Andre Vallestero <39736205+AndreVallestero@users.noreply.github.com>
* Tweak the default project iconHugo Locurcio2022-02-151-1/+1
| | | | | | | | | | | This only affects newly created projects. - Use a 128×128 resolution to make the icon look crisp on hiDPI displays. - Darken the icon's outside area and remove the border, as the contrast rate between the icon and its background is now sufficient. This different design also allows distinguishing projects that were made with Godot 3.x from projects made with Godot 4.0.
* Commit only the SVG files changed by file_format.shAaron Franke2020-07-131-1/+1
| | | | There were a lot of SVG files changed by file_format.sh
* Use PascalCase file names for editor iconsHugo Locurcio2020-02-241-0/+1
Using PascalCase file names without any conversion step is less confusing to new contributors.