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* Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-231-1/+1
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* Reduce the total size of our SVGs by 15%VolTer2023-06-041-1/+1
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* Optimize and/or improve some SVG iconsVolTer2023-05-221-1/+1
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* Update icons and color conversion rules to simplify the paletteYuri Sizov2022-01-291-47/+1
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* Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz2021-10-121-0/+47
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.