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* Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-231-1/+1
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* Optimize a few SVGsMewPurPur2023-06-121-1/+1
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* Fix near one opacity in editor iconsPaweł2022-11-241-1/+1
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* Rename GI Classesreduz2021-06-051-0/+1
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.