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path: root/editor/import/resource_importer_obj.cpp
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* Import scenes as AnimationLibraryreduz2022-04-131-4/+0
* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-4/+4
* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-2/+0
* options dict is now passed to _import_scene.K. S. Ernest (iFire) Lee2022-01-051-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-4/+4
* Add path to functions that return iporter optionsreduz2021-11-141-2/+2
* Prevent obj importer from printing misleading errorBrian Semrau2021-11-061-4/+4
* Remove node_hrcr hackkobewi2021-10-281-1/+1
* GLTF for game templates.K. S. Ernest (iFire) Lee2021-10-031-4/+4
* Use Ref<T> references as iterators where relevantRémi Verschelde2021-07-261-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-3/+2
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-4/+4
* Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-ioRémi Verschelde2021-06-111-1/+1
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| * Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
* | Rename `String.is_abs_path()` to `String.is_absolute_path()`Hugo Locurcio2021-06-031-3/+3
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* Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde2021-04-051-1/+1
* Improved 3D Scene ImporterJuan Linietsky2021-03-221-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add exporting glTF2.K. S. Ernest (iFire) Lee2020-12-221-1/+3
* Rework Mesh handling on scene importing.reduz2020-12-131-4/+22
* Refactored Mesh internals and formats.reduz2020-12-021-3/+7
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+9
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-19/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-4/+4
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-7/+7
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-11/+11
* Texture refactorJuan Linietsky2020-02-111-4/+4
* Remove duplicate WARN_PRINT macro.Marcel Admiraal2020-02-051-2/+2
* Add option to apply an offset to obj mesh importBastiaan Olij2020-01-111-6/+8
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Added some obvious errors explanationsqarmin2019-09-251-1/+1
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily2019-08-171-4/+2
* Fix always true/false valuesqarmin2019-06-201-2/+1
* -Properly handle missing ETC support on exportJuan Linietsky2019-02-261-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make error more explicit when OBJ/MTL files are missingRémi Verschelde2018-12-271-6/+2
* Check for absolute paths in OBJ loadercyclopsian2018-09-161-3/+18
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-5/+5
* Add support for line continuations (wtf) in obj format, fixes #7974Juan Linietsky2018-07-291-0/+9
* -Fixes to OBJ importer, option to disable optimizationJuan Linietsky2018-06-301-4/+7
* Add import option "scale_mesh" to obj file importerShyRed2018-02-121-6/+8
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...Juan Linietsky2017-12-071-1/+1
* -Fixed height fog (was broken)Juan Linietsky2017-11-251-0/+1
* Fix import obj as scene.Daniel J. Ramirez2017-11-191-0/+1