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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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import
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resource_importer_scene.h
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Author
Age
Files
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*
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-0
/
+7
|
/
*
Expose an ImportOrder enum in ResourceImporter
Hugo Locurcio
2021-07-23
1
-1
/
+2
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-4
/
+4
*
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
1
-1
/
+1
*
Use multiple threads to import.
Juan Linietsky
2021-04-19
1
-0
/
+2
*
Move duplicated code into a function
Shatur95
2021-03-23
1
-0
/
+1
*
Improved 3D Scene Importer
Juan Linietsky
2021-03-22
1
-39
/
+50
*
Implement shadow meshes
reduz
2021-01-25
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-22
1
-86
/
+0
*
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-1
/
+3
*
Rework Mesh handling on scene importing.
reduz
2020-12-13
1
-0
/
+87
*
Refactored Mesh internals and formats.
reduz
2020-12-02
1
-0
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-15
/
+15
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-2
/
+2
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-4
/
+4
*
Add support for named binds in Skin.
Juan Linietsky
2020-02-21
1
-1
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added the ability to import scene resources as .tres files
Rasmus Ketelsen
2019-08-27
1
-1
/
+1
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
/
+1
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+1
*
Bundled VHACD library for convex decomposition.
Juan Linietsky
2019-04-10
1
-1
/
+1
*
-Properly handle missing ETC support on export
Juan Linietsky
2019-02-26
1
-1
/
+1
*
Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Baker fixes
Juan Linietsky
2018-10-07
1
-1
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
EditorScenePostImport: added get_source_folder() and get_source_file() methods
Thomas Trocha
2018-05-31
1
-0
/
+6
*
Ability to import .escn files, which is just a .tscn but with forced import.
Juan Linietsky
2018-01-30
1
-0
/
+10
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
1
-7
/
+8
*
Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...
Juan Linietsky
2017-12-07
1
-4
/
+15
*
ability to keep user tracks when importing animations, closes #12801
Juan Linietsky
2017-12-07
1
-1
/
+1
*
Add importer option to make meshes bakeable by default.
Juan Linietsky
2017-11-25
1
-1
/
+7
*
Restores functionality of the use_compression flag in the Collada importer.
Saracen
2017-11-01
1
-1
/
+2
*
Fix import order, so scenes are imported after textures.
Juan Linietsky
2017-09-20
1
-0
/
+2
*
Fixed Typo: 'Seperate' to 'Separate'
Indah Sylvia
2017-09-19
1
-3
/
+3
*
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-14
1
-1
/
+1
*
Allow animations to be saved to external files during scene import.
SaracenOne
2017-09-11
1
-1
/
+8
*
Changed defaults, as it seems to be obviousy better to keep materials outside...
Juan Linietsky
2017-08-29
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Ability to set default import presets for type
Juan Linietsky
2017-07-23
1
-1
/
+12
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-2
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-37
/
+32
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+93
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