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path: root/editor/import/resource_importer_scene.h
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* | Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-0/+7
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* Expose an ImportOrder enum in ResourceImporterHugo Locurcio2021-07-231-1/+2
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-4/+4
* Assorted fixes to UV unwrapping and GPU lightmapperjfons2021-05-031-1/+1
* Use multiple threads to import.Juan Linietsky2021-04-191-0/+2
* Move duplicated code into a functionShatur952021-03-231-0/+1
* Improved 3D Scene ImporterJuan Linietsky2021-03-221-39/+50
* Implement shadow meshesreduz2021-01-251-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add exporting glTF2.K. S. Ernest (iFire) Lee2020-12-221-86/+0
* Implement automatic LOD (Level of Detail)reduz2020-12-181-1/+3
* Rework Mesh handling on scene importing.reduz2020-12-131-0/+87
* Refactored Mesh internals and formats.reduz2020-12-021-0/+1
* Add override keywords.Marcel Admiraal2020-07-101-15/+15
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-2/+2
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-4/+4
* Add support for named binds in Skin.Juan Linietsky2020-02-211-1/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Added the ability to import scene resources as .tres filesRasmus Ketelsen2019-08-271-1/+1
* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
* Bundled VHACD library for convex decomposition.Juan Linietsky2019-04-101-1/+1
* -Properly handle missing ETC support on exportJuan Linietsky2019-02-261-1/+1
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Baker fixesJuan Linietsky2018-10-071-1/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* EditorScenePostImport: added get_source_folder() and get_source_file() methodsThomas Trocha2018-05-311-0/+6
* Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky2018-01-301-0/+10
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-7/+8
* Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...Juan Linietsky2017-12-071-4/+15
* ability to keep user tracks when importing animations, closes #12801Juan Linietsky2017-12-071-1/+1
* Add importer option to make meshes bakeable by default.Juan Linietsky2017-11-251-1/+7
* Restores functionality of the use_compression flag in the Collada importer.Saracen2017-11-011-1/+2
* Fix import order, so scenes are imported after textures.Juan Linietsky2017-09-201-0/+2
* Fixed Typo: 'Seperate' to 'Separate'Indah Sylvia2017-09-191-3/+3
* Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez2017-09-141-1/+1
* Allow animations to be saved to external files during scene import.SaracenOne2017-09-111-1/+8
* Changed defaults, as it seems to be obviousy better to keep materials outside...Juan Linietsky2017-08-291-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Ability to set default import presets for typeJuan Linietsky2017-07-231-1/+12
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-2/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-37/+32
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+93