summaryrefslogtreecommitdiffstats
path: root/editor/import/resource_importer_texture.h
Commit message (Expand)AuthorAgeFilesLines
* Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-121-1/+1
|\
| * Allow passing UID to importerJuan2024-11-111-1/+1
* | Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-111-0/+2
|\|
| * Fix freeze on non-thread-safe custom importersHunter Loftis2024-10-151-0/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
|/
* Fix slow editor load on large projects (v2)Hilderin2024-09-251-1/+1
* Register and cleanup resource importer singletons in a predictable wayYuri Sizov2023-08-071-1/+1
* Split editor-specific import metadata for texturesYuri Sizov2023-05-261-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Revert "Disable VRAM compression by default for small textures in Detect 3D"Juan Linietsky2022-06-201-3/+2
* Disable VRAM compression by default for small textures in Detect 3DHugo Locurcio2022-06-141-2/+3
* Replace most uses of Map by HashMapreduz2022-05-161-3/+3
* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-1/+1
* Remove more occurrences of "stex"TechnoPorg2022-03-101-2/+2
* Rename StreamTexture* to CompressedTexture*reduz2022-03-051-4/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add path to functions that return iporter optionsreduz2021-11-141-2/+2
* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
* Typo correctionMuller-Castro2021-01-021-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-6/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Add override keywords.Marcel Admiraal2020-07-101-12/+12
* Remove the obsolete "2D Pixel" import presetHugo Locurcio2020-06-141-1/+0
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* New lightmapperJuan Linietsky2020-05-101-6/+6
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-4/+4
* Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-261-1/+1
* Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky2020-02-111-1/+1
* Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky2020-02-111-9/+16
* Texture refactorJuan Linietsky2020-02-111-5/+16
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
* -Properly handle missing ETC support on exportJuan Linietsky2019-02-261-1/+5
* Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...Juan Linietsky2019-02-241-1/+1
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-2/+4
* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-261-1/+1
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-19/+11
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28