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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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import
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resource_importer_texture.h
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-1
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+1
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Allow passing UID to importer
Juan
2024-11-11
1
-1
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+1
*
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Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97
Spartan322
2024-11-11
1
-0
/
+2
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Fix freeze on non-thread-safe custom importers
Hunter Loftis
2024-10-15
1
-0
/
+2
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
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/
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Fix slow editor load on large projects (v2)
Hilderin
2024-09-25
1
-1
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+1
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Register and cleanup resource importer singletons in a predictable way
Yuri Sizov
2023-08-07
1
-1
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+1
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Split editor-specific import metadata for textures
Yuri Sizov
2023-05-26
1
-0
/
+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
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+3
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Revert "Disable VRAM compression by default for small textures in Detect 3D"
Juan Linietsky
2022-06-20
1
-3
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+2
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Disable VRAM compression by default for small textures in Detect 3D
Hugo Locurcio
2022-06-14
1
-2
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+3
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
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+3
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Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
1
-1
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+1
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Remove more occurrences of "stex"
TechnoPorg
2022-03-10
1
-2
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+2
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Rename StreamTexture* to CompressedTexture*
reduz
2022-03-05
1
-4
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+4
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Add path to functions that return iporter options
reduz
2021-11-14
1
-2
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+2
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Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
/
+1
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Typo correction
Muller-Castro
2021-01-02
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-6
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+2
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-12
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+12
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Remove the obsolete "2D Pixel" import preset
Hugo Locurcio
2020-06-14
1
-1
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+0
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
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+0
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New lightmapper
Juan Linietsky
2020-05-10
1
-6
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+6
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
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+1
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-4
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+4
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Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
1
-1
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+1
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Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
1
-1
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+1
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Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
1
-9
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+16
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Texture refactor
Juan Linietsky
2020-02-11
1
-5
/
+16
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
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+1
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-Properly handle missing ETC support on export
Juan Linietsky
2019-02-26
1
-1
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+5
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Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...
Juan Linietsky
2019-02-24
1
-1
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+1
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Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-16
1
-2
/
+4
*
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-26
1
-1
/
+1
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-1
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-19
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+11
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Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
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