| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrolls | Rémi Verschelde | 2019-01-07 | 1 | -15/+8 |
| |\ | | | | | Move scrolls in the StateMachine editor inside the panel | ||||
| | * | Move scrolls in the StateMachine editor inside the panel | Michael Alexsander Silva Dias | 2019-01-07 | 1 | -15/+8 |
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| * | | Fix state machine scroll | Guilherme Felipe | 2019-01-06 | 1 | -2/+3 |
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| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Removed graph node headers from state machine nodes | Dawid Wdowiak | 2018-12-30 | 1 | -2/+2 |
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| * | Small fixes for the AnimationTree editor | Michael Alexsander Silva Dias | 2018-12-18 | 1 | -0/+9 |
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| * | General fixes for the AnimationTree editor | Michael Alexsander Silva Dias | 2018-12-17 | 1 | -1/+3 |
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| * | Fix titles in graph editors being invisible when headers are enabled | Michael Alexsander Silva Dias | 2018-12-16 | 1 | -2/+2 |
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| * | Fix "undo" of the state machine losing node's position | Guilherme Felipe | 2018-12-16 | 1 | -1/+1 |
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| * | Fix many errors found by PVS-Studio | Aaron Franke | 2018-11-28 | 1 | -1/+1 |
| | | | | Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15. | ||||
| * | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | 2018-09-13 | 1 | -1/+1 |
| |\ | | | | | Misc. typos | ||||
| | * | Misc. typos | luz.paz | 2018-09-12 | 1 | -1/+1 |
| | | | | | | | Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | ||||
| * | | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -3/+3 |
| |/ | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
| * | Add missing copyright headers | Rémi Verschelde | 2018-08-29 | 1 | -0/+30 |
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| * | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | 2018-08-20 | 1 | -135/+167 |
| | | | | | | -Reuse resources -Expose properties in AnimationTree | ||||
| * | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | ||||
| * | renamed AnimationGraphPlayer to AnimationTree | Juan Linietsky | 2018-06-25 | 1 | -7/+7 |
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| * | State machine animation node | Juan Linietsky | 2018-06-25 | 1 | -0/+1313 |
