summaryrefslogtreecommitdiffstats
path: root/editor/plugins/animation_state_machine_editor.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrollsRémi Verschelde2019-01-071-15/+8
|\ | | | | Move scrolls in the StateMachine editor inside the panel
| * Move scrolls in the StateMachine editor inside the panelMichael Alexsander Silva Dias2019-01-071-15/+8
| |
* | Fix state machine scrollGuilherme Felipe2019-01-061-2/+3
|/
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Removed graph node headers from state machine nodesDawid Wdowiak2018-12-301-2/+2
|
* Small fixes for the AnimationTree editorMichael Alexsander Silva Dias2018-12-181-0/+9
|
* General fixes for the AnimationTree editorMichael Alexsander Silva Dias2018-12-171-1/+3
|
* Fix titles in graph editors being invisible when headers are enabledMichael Alexsander Silva Dias2018-12-161-2/+2
|
* Fix "undo" of the state machine losing node's positionGuilherme Felipe2018-12-161-1/+1
|
* Fix many errors found by PVS-StudioAaron Franke2018-11-281-1/+1
| | | Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
* Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde2018-09-131-1/+1
|\ | | | | Misc. typos
| * Misc. typosluz.paz2018-09-121-1/+1
| | | | | | Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
|/ | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Add missing copyright headersRémi Verschelde2018-08-291-0/+30
|
* Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky2018-08-201-135/+167
| | | | | -Reuse resources -Expose properties in AnimationTree
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-2/+2
| | | | | | | | | | | | | | | | | | | | | | | This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
* renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky2018-06-251-7/+7
|
* State machine animation nodeJuan Linietsky2018-06-251-0/+1313