index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
gradient_editor_plugin.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-1
/
+1
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-5
/
+2
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
/
+1
*
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-21
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
-Ability to open resources in the same window
Juan Linietsky
2018-05-17
1
-53
/
+46
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fix files header
Poommetee Ketson
2017-09-01
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
/
+1
*
GradientTexture now uses a Gradient
Marc Gilleron
2017-06-24
1
-2
/
+1
*
renamed occurances of ColorRamp with Gradient
Karroffel
2017-06-14
1
-0
/
+109