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path: root/editor/plugins/gradient_editor_plugin.cpp
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* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-1/+1
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-5/+2
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+1
* Make translatable some undo/redo operations in the editorMichael Alexsander Silva Dias2019-02-211-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* -Ability to open resources in the same windowJuan Linietsky2018-05-171-53/+46
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix files headerPoommetee Ketson2017-09-011-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
* GradientTexture now uses a GradientMarc Gilleron2017-06-241-2/+1
* renamed occurances of ColorRamp with GradientKarroffel2017-06-141-0/+109