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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
plugins
/
material_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-2
/
+2
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+12
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-29
/
+0
*
Change non-existent World to World3D
qarmin
2020-04-18
1
-3
/
+3
*
Merge pull request #37509 from wazzy47/issue_36228
Rémi Verschelde
2020-04-10
1
-1
/
+11
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Add "preview_on_sphere" setting of material editor plugin
Vasiliy
2020-04-04
1
-1
/
+11
*
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Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-04-01
1
-2
/
+2
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/
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-18
/
+18
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Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-1
/
+1
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-5
/
+5
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-9
/
+9
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Working sky shader implementation
clayjohn
2020-03-21
1
-2
/
+117
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-6
/
+4
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-4
/
+4
*
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-6
/
+6
*
Environment sky more or less working.
Juan Linietsky
2020-02-11
1
-1
/
+3
*
Texture refactor
Juan Linietsky
2020-02-11
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
/
+2
*
Changed some code showed in LGTM and Coverage
qarmin
2019-07-20
1
-3
/
+0
*
Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-03-04
1
-0
/
+204
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-09-04
1
-389
/
+1
*
Fix "Convert To ShaderMaterial" option not working, closes #20891
JFonS
2018-08-26
1
-3
/
+3
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...
Juan Linietsky
2017-11-14
1
-0
/
+38
*
Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-te...
Rémi Verschelde
2017-10-20
1
-2
/
+10
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Fix spatial shader conversion with texture
Hiroshi Ogawa
2017-10-19
1
-2
/
+10
*
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Create ParticlesMaterialConversionPlugin and format generated shader code
Hiroshi Ogawa
2017-10-12
1
-0
/
+39
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/
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-1
/
+1
*
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-26
1
-1
/
+1
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*
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-22
1
-1
/
+1
*
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Ability to convert from SpatialMaterial to ShaderMaterial
Juan Linietsky
2017-09-22
1
-1
/
+41
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/
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-26
1
-2
/
+4
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-25
/
+27
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+413