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path: root/editor/plugins/mesh_editor_plugin.cpp
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* Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte2022-02-161-12/+14
* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-1/+0
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-1/+1
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use "enum class" for input enumsAaron Franke2021-11-121-1/+1
* Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra2021-09-211-1/+1
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-5/+1
* Optimize StringName usagereduz2021-07-181-4/+4
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-5/+5
* Fix crashes in *_input functionsRafał Mikrut2021-04-051-0/+2
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Control margin to offsetMarcel Admiraal2020-12-231-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-12/+0
* Change non-existent World to World3Dqarmin2020-04-181-3/+3
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-5/+5
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-4/+4
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-3/+2
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+2
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-3/+0
* Fix and restore text, material and mesh previewers.Juan Linietsky2019-03-041-46/+31
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix warnings about set but unused variables [-Wunused-but-set-variable]Rémi Verschelde2018-09-271-8/+0
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-2/+0
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
* Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...Gilles Roudiere2017-09-221-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
* -Ability to set default import presets for typeJuan Linietsky2017-07-231-94/+71
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+245